GDC + VRDC @ GDC 2017 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

All SessionsSpeakersMy Schedule
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    • 7:00pm
    • Unscheduled, TBD
      Location:  TBD
      Dan Cox (Capybara Games)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Adelle Bueno (Square Enix Co., Ltd.)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Clinton Keith (Cllinton Keith Consulting)
      Bootcamp: Advanced Agile Game Development Practices
      Format: Tutorial
      Track: Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jason Della Rocca (Execution Labs)
      Format: Session
      Track: Business & Marketing, Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      James Taylor (DS Volition)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Neil Kirby (Bell Labs)
      Format: Roundtable
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      David Fox (Double Coconut)
      Format: Session
      Track: GDC Mobile Summit
      Pass Type:
      Unscheduled, TBD
      Location:  TBD
      Alex Moyet (Media Molecule)
      Format: Poster Session
      Track: Business & Marketing
      Pass Type: Audio Track Pass, Expo Pass, GDC All Access, GDC All Access + VRDC, GDC Education Summit, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Becky Allen (PopCap)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michael Jungbluth (Volition)
      Format: Session
      Track: Visual Arts, Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michael Jungbluth (Volition), Tim Borrelli (First Strike Games)
      Bootcamp: Animation Bootcamp
      Format: Tutorial
      Track: Visual Arts, Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jeremy Mitchell (Double Fine Productions)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Toshiyuki Kamei (Capcom Co., Ltd.)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Kenneth Young (AudBod)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Joe Thwaites (Sony Interactive Entertainment Europe), Simon Gumbleton (Sony Interactive Entertainment Europe)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Damian Kastbauer (PopCap), Scott Selfon (Microsoft Corporation)
      Bootcamp: Audio Bootcamp XVI
      Format: Tutorial
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Richard Ludlow (Hexany Audio), Ben Jones (Daybreak Games)
      Format: Session
      Track: Audio, Production & Team Management
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Matthew Gallant (Naughty Dog)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Geoffrey Zatkin (EEDAR)
      Format: Session
      Track: Business & Marketing, Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Matt Woodward (Sandbox Interactive)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Geoffrey Engelstein (Mind Bullet Games)
      Bootcamp: Board Game Design Day
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Tim Fowers (Fowers Games)
      Bootcamp: Board Game Design Day
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      David Sirlin (Sirlin Games)
      Bootcamp: Board Game Design Day
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps + VRDC, GDC Summits, Tutorials, & Bootcamps
      Unscheduled, TBD
      Location:  TBD
      Mike Boxleiter (Goat, Wolf & Cabbage LLC)
      Bootcamp: Board Game Design Day
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michal Staniszewski (Plastic)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Dillon Becker (Storm8)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Samuel Coster (Butterscotch Shenanigans)
      Format: Session
      Track: Business & Marketing, Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Julien Lallevé (Ubisoft Montreal), Kieran O'Sullivan (Ubisoft Toronto)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chloe Swain (Lionbridge Game Services)
      Format: Session
      Track: Community Management Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Andreas Fredriksson (Insomniac Games)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access + VRDC, GDC All Access, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Austin Wintory (Independent), Grant Kirkhope (Grant Kirkhope), Sarah Schachner (Independent), Wilbert Roget (Independent), Rich Vreeland (Disasterpeace), Jason Graves (Independent)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Dan Sumaili (Guerrilla Games), Sander Van der Steen (Guerrilla Games)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Bob Bates (Independent)
      Format: Session
      Track: Game Narrative Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jeremy Lee (Riot Games)
      Format: Session
      Track: Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Kert Gartner (kertgartner.com), Colin Northway (Northway Games)
      Format: Session
      Track: Game VR/AR
      Pass Type: GDC All Access + VRDC, GDC Main Conference + VRDC, VRDC Pass, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Scott Peterson (Zynga)
      Format: Session
      Track: Visual Arts, Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Penka Kouneva (Kouneva Studios)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Matthaeus Chajdas (AMD)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Sadjad Siddiq (Square Enix Co., Ltd.)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Robin Arnott (Independent)
      Format: Session
      Track: Independent Games Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit
      Unscheduled, TBD
      Location:  TBD
      Oded Sharon (Corbomite Games)
      Format: Session
      Track: Production & Team Management, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      William Armstrong (Unity Technologies), Patrick Ewing (Campo Santo)
      Format: Session
      Track: Programming, Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Mick Gordon (Game Audio Australia)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Ste Curran (Corridor of Uncertainty)
      Format: Session
      Track: Advocacy
      Pass Type: Audio Track Pass, Expo Pass, GDC All Access, GDC All Access + VRDC, GDC Education Summit, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, Student Pass (On-Site Only), VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Nicholas Ward-Foxton (Sony Interactive Entertainment)
      Format: Session
      Track: Audio, Programming
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Henry Allen (Electronic Arts)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Brian Hicks (Bohemia Interactive)
      Format: Session
      Track: Production & Team Management, Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chad Barb (Respawn Entertainment)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Sho Iwamoto (SQUARE ENIX)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Leanne Taylor-Giles (Ubisoft Montreal), Chris Avellone (Freelancer), Colin McComb (3lb Games LLC), Gavin Jurgens-Fyhrie (inXile Entertainment)
      Format: Session
      Track: Game Narrative Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michelle Clough (Freelance)
      Format: Session
      Track: Game Narrative Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Adam DeGrandis (Chickadee Games LLC)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Kareem Shuman (Bungie)
      Format: Session
      Track: Audio, Production & Team Management
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Yuriy O'Donnell (Frostbite / Electronic Arts)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Dene Carter (Fluttermind LLC)
      Format: Session
      Track: Independent Games Summit
      Pass Type: GDC All Access + VRDC, Indie Game Summit, GDC Summits, Tutorials, & Bootcamps + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC All Access
      Unscheduled, TBD
      Location:  TBD
      Karen Stevens (EA Sports)
      Format: Session
      Track: Advocacy
      Pass Type: Audio Track Pass, Expo Pass, GDC All Access, GDC All Access + VRDC, GDC Education Summit, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, Student Pass (On-Site Only), VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Marc Leblanc (Riot Games)
      Bootcamp: Game Design Workshop
      Format: Tutorial
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Marc Leblanc (Riot Games)
      Bootcamp: Game Design Workshop
      Format: Tutorial
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Richard Lemarchand (USC Games)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Nikunj Raghuvanshi (Microsoft Research), John Tennant (Microsoft)
      Format: Session
      Track: Audio, Programming
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Ben Laidlaw (343 Industries, Microsoft), Zabir Hoque (Epic Games)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Thomas Reisenegger (ICO Partners)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      David Lightbown (Ubisoft)
      Format: Session
      Track: Programming, Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Stephen Barlow (Blyts)
      Format: Session
      Track: Audio, Production & Team Management
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Steve Palley (Pixelberry Studios)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access + VRDC, GDC All Access, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Guillaume Werle (Ubisoft), Benoit Martinez (Ubisoft)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC Main Conference, GDC All Access + VRDC, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jaap Van Muijden (Guerrilla Games)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Stephen Clarke-Willson (ArenaNet)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      David Earl (David Earl Productions), Camden Stoddard (Double Fine)
      Format: Session
      Track: Audio
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC, Audio Track Pass
      Unscheduled, TBD
      Location:  TBD
      Guy Whitmore (PopCap Games / EA), Becky Allen (PopCap Games / EA), Jaclyn Shumate (PopCap Games / EA), Damian Kastbauer (PopCap Games / EA), RJ Mattingly (PopCap Games / EA), Luca Fusi (PopCap Games / EA)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Winifred Phillips (Generations Productions LLC)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Dana Ruggiero (Bath Spa University)
      Format: Session
      Track: Advocacy
      Pass Type: Audio Track Pass, Expo Pass, GDC All Access, GDC All Access + VRDC, GDC Education Summit, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, Student Pass (On-Site Only), VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Guy Somberg (Echtra Inc.)
      Format: Session
      Track: Programming, Audio
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Mikkel Bøgeskov Svendsen (Playdead), Andreas Normand Grøntved (Playdead), Søren Trautner Madsen (Playdead), Lasse Jon Fuglsang Pedersen (Playdead)
      Format: Session
      Track: Visual Arts, Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      RJ Mattingly (PopCap Games)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Julia Keren Detar (Untame), Renee Nejo (3 Turn Productions), Elizabeth LaPensée (Michigan State University), Daniel Starkey (Freelance), Allen Turner (Council Of Fools LLC)
      Format: Session
      Track: Design, Advocacy
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Doru Apreotesei (Paradox Interactive)
      Format: Session
      Track: Business & Marketing, Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Andreas Fredriksson (Insomniac Games)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Olivier Deriviere (Ameo Prod, Inc)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Holly Gramazio (Matheson Marcault)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Ethan Levy (N3twork)
      Format: Session
      Track: GDC Mobile Summit
      Pass Type:
      Unscheduled, TBD
      Location:  TBD
      Jesse Schell (Schell Games LLC)
      Format: Session
      Track: Entertainment VR/AR
      Pass Type: GDC All Access + VRDC, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps + VRDC, VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Eric Dodds (Blizzard Entertainment)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Tom Salta (Persist Music, Inc), Penka Kouneva (Kouneva Studios), Chance Thomas (HUGE Sound), Jack Wall (Wall of Sound, Inc.), Jason Graves (Jason Graves Music, Inc.)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Tammy Levy (Kongregate)
      Format: Session
      Track: Business & Marketing, Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Alex Fleetwood (Sensible Object), Robin Baumgarten (AI Panic)
      Format: Session
      Track: Independent Games Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit
      Unscheduled, TBD
      Location:  TBD
      Stephen Ellis (Facebook)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Tim Nixon (Runaway)
      Format: Session
      Track: GDC Mobile Summit
      Pass Type: GDC Summits, Tutorials, & Bootcamps + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC All Access + VRDC, GDC All Access
      Unscheduled, TBD
      Location:  TBD
      Justin Fischer (Agency Principle, LLC)
      Format: Session
      Track: Production & Team Management, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Rebekah Saltsman (Finji)
      Format: Session
      Track: Independent Games Summit
      Pass Type: Indie Game Summit, GDC Summits, Tutorials, & Bootcamps + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC All Access + VRDC, GDC All Access
      Unscheduled, TBD
      Location:  TBD
      Mike Gordon (Iron Horse Games)
      Format: Session
      Track: GDC Mobile Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Ryan Ike (Ryan Ike: Composer for Media), Jacob Pernell (Jacob Pernell Productions)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jonathan Ingold (inkle Ltd)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Dan Reed (Blizzard Entertainment)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      David Philipp (Sound Architecture Ltd.), Byron Bullock (Creative Assembly Ltd.)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access + VRDC, GDC All Access, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chris Dwyer (Independent)
      Format: Session
      Track: Independent Games Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit
      Unscheduled, TBD
      Location:  TBD
      Inon Zur (Inon Zur Inc)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michal Mach (Naughty Dog, Inc.)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Scott Crabtree (Happy Brain Science)
      Format: Session
      Track: Production & Team Management, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Paul Van Grinsven (Guerrilla)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Joseph Azzam (World Void)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chris Reid (Law Offices of Christopher G. Reid)
      Format: Session
      Track: Independent Games Summit
      Pass Type: Indie Game Summit, GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Grant Shonkwiler (Shonkventures), Bryan Mashinter (Backflip Studios), Charles Hoover (Schell Games), Garth DeAngelis (Firaxis Games), Oksana Kubushyna (Riot Games)
      Format: Session
      Track: Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Attila Szantner (MMOS Sàrl), Bergur Finnbogason (CCP)
      Format: Session
      Track: Advocacy
      Pass Type: Audio Track Pass, Expo Pass, GDC All Access, GDC All Access + VRDC, GDC Education Summit, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, Student Pass (On-Site Only), VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Adam Telfer (Wooga GmbH)
      Format: Session
      Track: Business & Marketing, Design
      Pass Type: GDC All Access + VRDC, GDC All Access, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chris Trottier (independent)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jalal El Mansouri (Ubisoft)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      James Bonney (BigLoudSound), Jesse Harlin (Dunderpate Music, LLC)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Tom Carbone (Iron Galaxy Orlando), Dave Lang (Iron Galaxy Studios)
      Format: Session
      Track: Production & Team Management, Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Oliver Franzke (Double Fine Productions), Mark Cooke (Shiny Shoe)
      Format: Session
      Track: Programming, Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Tynan Sylvester (Ludeon Studios)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Dren McDonald (nerdtracks), Varun Nair (Facebook), Penka Kouneva (Kouneva Studios), Ashley Coull (Anki), Wilbert Roget (RogetMusic, LLC), Becky Allen (Pop Cap), Naila Burney (Burn Interactive Sound), Damian Kastbauer (Pop Cap), Stephan Schutze (Sound Librarian / Magic Leap), DB Cooper (DB Cooper VO)
      Format: Session
      Track: Audio, Advocacy
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Anthony Leung (Riot Games)
      Format: Session
      Track: Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jamie Wood (Playground Games)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Nicholas Fréchette (Eidos-Montreal)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Harrison Pink (Hangar 13 Games)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Carlos Pineda (Respawn Entertainment)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Ian Kelly (Google), Adam Glazier (Google)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Hannah Gillis (Lucasfilm, ILMxLAB), Ben Peck (Lucasfilm, ILMxLAB)
      Format: Session
      Track: Game VR/AR
      Pass Type: GDC All Access + VRDC, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps + VRDC, VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Alex Schwartz (Owlchemy Labs), Devin Reimer (Owlchemy Labs)
      Format: Session
      Track: Game VR/AR
      Pass Type: GDC All Access + VRDC, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps + VRDC, VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Raph Koster (Altered Tuning)
      Format: Session
      Track: Design, Advocacy
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Sela Davis (VREAL), Jennie Lees (Riot Games)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Evan Skolnick (Independent)
      Bootcamp: Storytelling Fundamentals in a Day
      Format: Tutorial
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jeremy Ernst (Epic Games)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Elizabeth Sampat (SYBO Games)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michael Csurics (The Brightskull Entertainment Group)
      Format: Session
      Track: Audio, Production & Team Management
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Nick Yee (Quantic Foundry)
      Format: Session
      Track: Design, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Louise O'Connor (Rare Ltd.)
      Format: Session
      Track: Visual Arts, Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chelsea Howe (Owlchemy Labs)
      Format: Session
      Track: Design, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chin Xiang Chong (Respawn Entertainment)
      Format: Session
      Track: Design, Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      John Cooney (Kongregate)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Scott Rigby (Immersyve)
      Format: Session
      Track: Design, Production & Team Management
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Mario Palmero (Tequila Works)
      Format: Poster Session
      Track: Visual Arts, Programming
      Pass Type: Audio Track Pass, Expo Pass, GDC All Access, GDC All Access + VRDC, GDC Education Summit, GDC Main Conference, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, VRDC Pass
      Unscheduled, TBD
      Location:  TBD
      Tanya Short (Pixelles)
      Format: Session
      Track: Advocacy, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC, GDC Education Summit, Expo Pass, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit, VRDC Pass, Audio Track Pass, Student Pass (On-Site Only)
      Unscheduled, TBD
      Location:  TBD
      Edward Pereira (Naughty Dog)
      Format: Session
      Track: Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference + VRDC, GDC Main Conference
      Unscheduled, TBD
      Location:  TBD
      Jay Steen (Criterion Games (Electronic Arts))
      Format: Session
      Track: Game VR/AR
      Pass Type: VRDC Pass, GDC Summits, Tutorials, & Bootcamps + VRDC, GDC Main Conference + VRDC, GDC All Access + VRDC
      Unscheduled, TBD
      Location:  TBD
      Kenji Kojima (Capcom Co., Ltd.), Wataru Hachisako (Capcom Co., Ltd.), Ken Usami (Capcom Co., Ltd.)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Daniel Perry (Owlchemy Labs)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Paul Weir (Earcom)
      Format: Session
      Track: Audio
      Pass Type: Audio Track Pass, GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Jesse Schell (Schell Games)
      Format: Roundtable
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Steve Meretzky (King), Dave Rohrl (Mobile Game Doctor), Juan Gril (Joju Games)
      Format: Session
      Track: GDC Mobile Summit
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC
      Unscheduled, TBD
      Location:  TBD
      Brian Upton (Game On The Rails)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Robert Meyer (Avalanche Studios)
      Format: Session
      Track: Design, Programming
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Chris Priebe (Two Hat/Community Sift)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Michael Fedor (Pocket Gems)
      Format: Session
      Track: Production & Team Management, Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Martin Sahlin (Coldwood)
      Format: Session
      Track: Visual Arts
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Martin Sahlin (Coldwood)
      Format: Session
      Track: Design
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC
      Unscheduled, TBD
      Location:  TBD
      Patrick Walker (EEDAR)
      Format: Session
      Track: Business & Marketing
      Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC


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