GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'A Mortician's Tale': A Different View on How Games Treat Death

Summit Speaker: Gabby DaRienzo (Laundry Bear Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'ARK Survival Evolved': Early Access Composing and Its Unique Issues

Speaker: Gareth Coker (Gareth Coker Music)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Assassin's Creed Origins': Monitoring and Validation of World Design Data

Speaker: Nicholas Routhier (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

'Crashlands': Design by Chaos

Speaker: Seth Coster (Butterscotch Shenanigans)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Destiny 2': Linear Music in an Open World

Speakers: Skye Lewin (Bungie), C Paul Johnson (Trigger Volume, Inc.), Michael Sechrist (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

'For Honor': From a Great Launch to a Challenging Live Period

Speakers: Damien Kieken (Ubisoft), Roman Campos Oriola (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

'Good Pizza, Great Pizza': Game Design, Iteration, and Business Lessons Learned

Speaker: Anthony Lai (TapBlaze)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

'Heaven's Vault': Creating a Dynamic Detective Story

Speaker: Jon Ingold (inkle)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'Horizon Zero Dawn': A Game Design Postmortem

Speaker: Eric Boltjes (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tutorials: N/A

'Mass Effect Andromeda' Audio Retrospective

Speaker: Michael Kent (Bioware)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

'Move or Die': Why It's Worth It to Chase Your Tail

Summit Speaker: Nicolae Berbece (Those Awesome Guys)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

'Primal Rage II' from Heartbreak to Resurrection: The Journey After Cancellation

Speaker: Chris Tang (Hitsparks Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

'Rick and Morty: Virtual Rick-ality' Postmortem: VR Lessons *Burrrp* Learned

Speaker: Alex Schwartz (Owlchemy Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

'World of Warships': Technical Aspects of Rendering High-Quality Sea 'Till Horizon

Speaker: Yury Kryachko (Wargaming St. Petersburg)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

8 Frames in 16ms: Rollback Networking in 'Mortal Kombat' and 'Injustice 2'

Speaker: Michael Stallone (Netherrealm Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

A Long Dark Road: Blending Player and Authored Story in a Sandbox Survival Game

Speaker: Raphael van Lierop (Hinterland Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

A Matter of Music Design: Driving Gameplay with Music

Speaker: Eric Hamel (Worthing & Moncrieff)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'

Speaker: Wilbert Roget (RogetMusic)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

AI-Driven QA: Simulating Massively Multiplayer Behavior for Debugging Games

Speaker: Shuichi Kurabayashi (Cygames, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Addressing Exploit Abuse in 'EVE Online' with Customer Care

Speaker: David Einarsson (CCP Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Advanced Graphics Techniques Tutorial

Speaker: Andrei Tatarinov (NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Visual Arts

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Advocating for Yourself: How to Change the Public Perception of Games and Game Developers

Speaker: Kate Edwards (Geogrify)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

All the Families: The Making of 'Animation Throwdown'

Summit Speakers: Peter Eykemans (Kongregate), Katrina Wolfe (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR: Automata'

Speaker: Shuji Kohata (PlatinumGames Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Animating Quill: Creating an Emotional Experience

Speaker: Richard Lico (Polyarc)

Topic: Design, Visual Arts

Format: Session

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker: Bruno Velasquez (Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Animation Bootcamp: Animation Leadership: Teaching Your Team to Fish

Speaker: Nick Chilano (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Applying AAA Techniques on Mobile Games: Understanding Flow Maps and Its Applications

Speaker: Shaoyong "Abel" Zhang (NetEase Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Art Direction Bootcamp: A No Nonsense Approach to Designing Robot Dinosaurs

Speaker: Jan-Bart Van Beek (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Magic of VR

Speaker: Nathan Phail-Liff (Ready at Dawn)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Art Direction for AAA UI

Speaker: Omer Younas (DICE LA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Art Direction: Escaping Your Comfort Zone

Speaker: Liam Wong (liamwong.com)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Audio Asset Management Tips and Tricks

Speaker: Richard Ludlow (Hexany Audio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

Audio Bootcamp XVII: A Composer's Guide to the Galaxy

Speaker: Elvira Bjorkman (Two Feathers Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Bootcamp XVII: Programming Composers and Composing Programmers

Speaker: Victoria Dorn (Sony Playstation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Bootcamp XVII: Reel Talk

Speakers: Kevin Regamey (Power Up Audio), Matthew Marteinsson (Klei Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Bootcamp XVII: Talking about Talking: Recording and Producing Well Crafted Dialogue

Speaker: Amanda Rose Smith (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Audio Propagation Through the Ears of VERA

Speakers: Jeff Ballard (Microsoft), Robert Ridihalgh (Microsoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Programming

Format: Session

Automated Testing and Profiling for 'Call of Duty'

Speaker: Jan van Valburg (Activision)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Programming

Format: Session

Automatic VR Previsualization from Natural Language Scripts

Speaker: Sasha Schriber (Disney Research)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Beneath the Flesh of Walls: The Making of Sierra's 'Mystery House'

Speaker: Laine Nooney (New York University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Beyond Emitters: Shader and Surface Driven GPU Particle FX Techniques

Speaker: Christina Coffin (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Tutorials: N/A

Beyond the Blue-Skinned Space Babe: Deconstructing the Empowered Asari in 'Mass Effect'

Summit Speaker: Alexandra M. Lucas (Microsoft Cortana)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Board Game Design Day: 'Mansions of Madness' 2nd Edition: Postmortem of an App-Integrated Board Game

Speaker: Andrew Fischer (Fantasy Flight Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "Power Curve"

Speaker: Dylan Mayo (The Pokemon Company)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Cardboard Interfaces: UX for Board Games

Speaker: Randy Hoyt (Foxtrot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: Designing 'Race for the Galaxy': Making a Strategic Card Game

Speaker: Tom Lehmann (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

Speaker: Geoff Engelstein (Mars International)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Board Game Design Day

Breaking Through: Psychosis and the Making of 'Hellblade'

Speakers: Dominic Matthews (Ninja Theory Ltd), Tameem Antoniades (Ninja Theory Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy, Business & Marketing

Format: Session

Tutorials: N/A

Bridging Community Divides in Cross-Platform MMOs

Summit Speakers: Eric Cleaver (NetEase Games), EM Stock (NetEase Games), Linda Carlson (Trion Worlds, Inc.), Ted Stone (Daybreak Games Company), John Bergman (Guild Software, Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Brown-Boxing to Spy Cameras: Playtesting VR Across Six Platforms

Speaker: Shawn Patton (Schell Games)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Building Games That Can Be Understood at a Glance

Summit Speaker: Zach Gage (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Building an Inclusive Tech Lab: How and Why You Should Too

Speakers: Tara Voelker (Mixer), Brannon Zahand (343 Industries)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Building for the Next Billion: The India Opportunity

Speaker: Arpita Kapoor (Mech Mocha)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Capturing Great Footage for Game Trailers

Speaker: Derek Lieu (Derek Lieu)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Character Development in Non-Linear Spaces: 'Uncharted: The Lost Legacy'

Summit Speaker: Josh Scherr (Naughty Dog Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Classic Game Postmortem: 'The Bard's Tale I and II'

Speaker: Michael Cranford (Days Fly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Classic Game Postmortem: 'Ultima Online'

Speakers: Raph Koster (Independent), Starr Long (Portalarium), Richard Garriott de Cayeux (Portalarium), Rich Vogel (Certain Affinity)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Cluster Forward Rendering and Anti-Aliasing in 'Detroit: Become Human'

Speaker: Ronan Marchalot (Quantic Dream)

Topic: Programming

Format: Session

Commandos with Ninja: A 'Shadow Tactics' Postmortem

Speaker: Moritz Wagner (Mimimi Productions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Community Snowballing in 'PlayerUnknown's Battlegrounds': From Pre-Alpha to 20 Million and Counting in Early Access

Speaker: Sammie Kang (PUBG Corp.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Composer Confessions Microtalks 2: More Massive, Often Painful Lessons Learned

Speakers: Austin Wintory (Independent), Laura Karpman (Independent), Peter McConnell (Independent), Gareth Coker (Independent), Darren Korb (Supergiant Games), Gordy Haab (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Composing an Interactive Musical: Lessons Learned from Creating 'Figment'

Speaker: Niels Sorensen (Bedtime Digital Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

Crafting RPG Worlds in Real Environments with AR

Summit Speakers: Zilvinas Ledas (Tag of Joy), Sarunas Ledas (Tag of Joy)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Creating Console Quality Audio on Mobile: 'Club Penguin Island'

Speakers: Toby Hulse (The Walt Disney Company), David Fairfield (The Walt Disney Company)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Creating a Development Culture that Embraces Change

Speaker: Conor Crowley (Jagex Ltd)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Creating a Living/Breathing Key Art for Your Front-End

Speaker: David Monroe (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Cryptocurrency in Games: A New Approach to Virtual World Economics

Speaker: Cristian Gonzalez (MEGO)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Programming

Format: Poster Session

Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

Speaker: Emily Greer (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Dealing with Scope Change in 'Heat Signature' and 'Gunpoint'

Summit Speaker: Tom Francis (Suspicious Developments)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Deconstructor of Fun: Breaking Down Top Mobile F2P Games

Speakers: Adam Telfer (MobileFreeToPlay.com), Anil Das-Gupta (Wargaming.net)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Designing Great Interactive Narratives on Mobile

Summit Speakers: Cass Phillipps (Episode, Pocket Gems), Marisa Bell (Big Fish Games), Jon Ingold (inkle), Rachel Weber (GamesRadar+)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Designing Human Avatars for Virtual Reality

Speakers: David Bond (Google), Brian Pullen (Google)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

Developing the Art of 'Fortnite'

Speaker: Peter Ellis (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Disabilities: Helping Students Survive and Thrive

Summit Speaker: Henry Bawden (Columbus State Community College)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Don't Break the Chain: Maintaining Productivity on Your 19th Game

Summit Speaker: Jason Rohrer (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Don'ts: How NOT to Work in Game Audio

Speakers: Ryan Ike (Independent), Akash Thakkar (Independent), Carlye Nyte (Camouflaj)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Drives: Helping Players Get from First-Taste to Satisfaction

Speaker: Jason VandenBerghe (ArenaNet)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Embracing Push Forward Combat in 'DOOM'

Speakers: Kurt Loudy (id Software), Jake Campbell (id Software)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Emerging Composers Guide to Productivity and Work/Life Balance

Speakers: Tom Salta (Persist Music), Penka Kouneva (Kouneva Studios), Jesse Harlin (Dunderpate Music, LLC), Laryssa Chan (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Eros in Play: Writing and Designing Sex Scenes (Part 2)

Summit Speaker: Michelle Clough (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Esports Day: Building Collegiate Esports from Student Clubs to Varsity Teams

Speakers: Phill Alexander (Miami University), Ryan Stevenson (USC Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Esports Day

Esports Day: Crossing Over: Traditional Sports Come to Esports

Speaker: Darin J. Kwilinski (ESPN.com)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Developing Competitive Communities through Conventions

Speaker: Rick Thiher (Twitch)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing

Format: Tutorial

Tutorials: Esports Day

Esports Day: Putting the Horse Before the Cart: Building Foundations for Esports

Speaker: James Murff (Simplikation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Business & Marketing, Design

Format: Tutorial

Tutorials: Esports Day

Esports In-Depth: The Role of Game Developers in Building Sports of the 21st Century

Speaker: Bryce Blum (Catalyst Sports & Media/ESG Law)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Tutorials: N/A

Expanding Animation and Design Capabilities in Post-Launch 'Battlefield 1'

Speaker: Ryan Duffin (Electronic Arts DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Exploring Helplessness in Games with 'Bury Me, My Love'

Speaker: Florent Maurin (The Pixel Hunt)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Tutorials: N/A

Exploring the Unsolved Challenges of VR Gaming

Speaker: Kevin Harper (ustwo)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Fizzy Brushstrokes: The Art of 'Knights and Bikes'

Speaker: Rex Crowle (Foam Sword)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

From Corporate to Indie and Back Again

Speakers: Peter "pdx" Drescher (Twittering Machine), Damian Kastbauer (ArenaNet), Wilbert Roget II (RogetMusic, LLC), Caron Weidner (Eight Ball Sound), Guy Whitmore (Foxface Rabbitfish, LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

GDC Microtalks 2018: Playing with Fire

Speakers: Richard Lemarchand (University of Southern California), Jenn Sandercock (Inquisiment), Tanya DePass (I Need Diverse Games), Chandana "Eka" Ekanayake (Outerloop Games), Michelle Clough (Independent), Bob Bates (Independent), Jane Ng (Campo Santo), Liz England (Ubisoft Toronto), Jarryd Huntley (Polytundra LLC), Liz Ryerson (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Game Design Workshop

Speakers: Marc Leblanc (Riot Games), Andy Ashcraft (Giantsdance Games), Frank Lantz (NYU Game Center), Kim Swift (EA Motive), Tim Stellmach (OtherSide Entertainment), Jeb Havens (Jeb Havens Games), Andrew Leker (Sholari LLC), Stone Librande (Riot Games), Robin Hunicke (Funomena)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Game Design Workshop

Game Education is Global: Contexts and Collaborations

Summit Speakers: William Huber (Abertay University, School of Art, Media and Games), Annakaisa Kultima (Aalto University), Hanna Wirman (Hong Kong Polytechnic University), Gonzalo Frasca (Universidad ORT/DragonBox), Hanli Geyser (University of the Witwatersrand)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Game a Week: Teaching Students to Prototype

Summit Speakers: Douglas Wilson (Die Gute Fabrik), Bennett Foddy (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Games and Social Justice: Adopting Service Learning for Games Education

Summit Speaker: Gillian Smith (Worcester Polytechnic Institute)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Games as Medicine: FDA Approval Methods

Speaker: Noah Falstein (The Inspiracy)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Games for Messaging Platforms

Speaker: Laurens Rutten (CoolGames)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Gaming Instantly!

Summit Speaker: David Fox (Double Coconut)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Going Cross-Platform: Is It Worth the Effort?

Summit Speaker: Tammy Levy (Kongregate)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Going Wrong with Central Tech

Speaker: Joakim Lord (DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Programming

Format: Session

Good Game Design is like a Magic Trick

Summit Speaker: Jennifer Scheurle (Opaque Space)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

HDR Image Based Lighting: From Acquisition to Render

Speaker: Artem Kryzhanovskyi (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Hardware vs. Software: UX Loops, 1960s to Now

Speaker: Timoni West (Speaker Strategies)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Helping Players Hate (or Love) Their Nemesis

Speaker: Chris Hoge (Monolith)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Hierarchical Dynamic Pathfinding for Large Voxel Worlds

Speaker: Benoit Alain (Sauropod Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Highlighting Player Stories to Your Company And Community

Speaker: Riley Hammersly (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Poster Session

History Shaping Design: Inequality and Player Behavior

Speaker: Julia Keren Detar (Untame)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

How Real-Time Graphics Helps Pixar Make Feature Films

Speakers: Pol Jeremias-Vila (Pixar Animation Studios), David G Yu (Pixar Animation Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

How Sound Tells the Story of 'Night in the Woods'

Speaker: Em Halberstadt (A Shell in the Pit)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Design

Format: Session

How to Find and Engage a Great Artist: A Non-Artist Primer

Summit Speaker: Adam deGrandis (Chickadee Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

How to Rig a Human: Joint Health and Mobility for Developers

Speaker: Seth Gibson (HTC Creative Labs)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

How to Scale an Indie Game via Outsourcing

Speaker: Bianca Antunes (Flux Game Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Poster Session

Immersing a Creative World into a Usable UI

Summit Speaker: Steph Chow (Steph Chow Design)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Implementing Pixar's Brain Trust Model at King, and How It All Went Wrong

Summit Speakers: Stephen Jarrett (King), Bob Woodburn (King)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

Improving Critique of Game Projects with Expert and Peer Feedback

Summit Speakers: Jessica Hammer (Carnegie Mellon University), Martin Pichlmair (Broken Rules)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Educators Summit

Topic: Educators Summit

Format: Session

Indistinguishable from Magic: Lessons Learned from Creating Merchandise for 'Alto's Adventure'

Speaker: Eli Cymet (Snowman)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Inside the Indie Mind: Zach Barth (Zachtronics)

Summit Speakers: Zach Barth (Zachtronics), Kris Graft (Gamasutra)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Intelligent Game Design on 'Rainbow Six Siege'

Speakers: Leroy Athanassof (Ubisoft), Geoffroy Mouret (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Intensely Practical Tips for Growing an Indie Studio

Summit Speaker: Alexis Kennedy (Weather Factory)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

It Can Be Two Things: My Indie Career

Summit Speaker: Elizabeth Sampat (SYBO Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

It's About Time: System Design for Mobile Free-to-Play

Summit Speaker: Evan Losi (Scopely)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: GDC Mobile Summit

Format: Session

It's Not Fake, It's Pro Wrestling: Applying Wrestling Storytelling in Games

Summit Speaker: Luis De Leon (2401 Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Know Your Market: Making Indie Games That Sell

Summit Speaker: Erik Johnson (Infinite Monkeys Entertainment Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Lessons from KO_OP: Surviving on the Fringes

Summit Speaker: Saleem Dabbous (KO_OP)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Let's Talk About Feedback

Speaker: Peet Cooper (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Visual Arts

Format: Session

Level Design Workshop: Designing for Non-Linear Story Discovery in 'Tacoma'

Speakers: Steve Gaynor (Fullbright), Nina Freeman (Fullbright)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: How to Light a Level

Speaker: Robert Yang (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Invisible Intuition: Player Guidance from Blockmesh to Final Level Design

Speaker: David Shaver (Naughty Dog)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Procedural Regeneration: Matching the World to the Player

Speaker: Heather Robertson (Heather Flowers)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: Reimagining Level Design for 'God of War'

Speaker: Rob Davis (SIEA Santa Monica Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Level Design Workshop: The Holy Grail of Multiplayer Level Design: Maps for Casual and Competitive Play

Speaker: Andrew Yoder (Hi-Rez Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Level Design Workshop

Making 'MEETMIKE': Photoreal Virtual Human in UE4

Speaker: Mike Seymour (Sydney University)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Poster Session

Making Good Tools for Making Great Audio

Speakers: Guy Somberg (Echtra Inc.), Tomas Neumann (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Audio, Programming

Format: Session

Managing Your Community's Mental Health: Where's the Line?

Summit Speaker: Jennifer Hazel (CheckPoint)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Community Management Summit

Format: Session

Marketing Judo: How to Sell Your Indie Game

Speaker: Sam Coster (Butterscotch Shenanigans)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Math for Game Programmers

Speaker: Squirrel Eiserloh (The Guildhall at SMU)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Math for Game Programmers

Meta AI on 'Assassin's Creed: Origins'

Speaker: Charles Lefebvre (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Mobile VR Is Awesome! Creating UI That Feels Great

Speakers: Jeffrey Hesser (Harmonix), Kevin Cavanaugh (Harmonix)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

More Than a Bundle: 'Sportsfriends' and Compendium as a Business Strategy

Speaker: Douglas Wilson (Die Gute Fabrik)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Multi-Platform Production from Day Zero

Speaker: Ido Yehieli (tametick.com)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Programming

Format: Poster Session

Music in Virtual Reality

Speaker: Winifred Phillips (Generations Productions LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Next Level Render in 'World of Tanks' PC 2018

Speaker: Branislau Svihla (Wargaming.net)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

Paint It Black: Style and Functionality in 'Total War' UI

Speaker: Fabian Vercuiel (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Parkour: How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps

Speaker: Bartosz Kulon (Techland)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Partnership on 'Darkest Dungeon': The Double-Edged Sword

Summit Speakers: Tyler Sigman (Red Hook Studios), Chris Bourassa (Red Hook Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Physics Driven Ragdolls and Animation at EA: From Sports to 'Star Wars'

Speaker: Jalpesh Sachania (Frostbite, Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Player Engagement in VR Cinematics

Speaker: Gabor Soos (Sony London Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Plot and Parcel: Procedural Level Design in 'XCom 2'

Speaker: Brian Hess (Firaxis Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Power of the Pack: Success via Community-Based Development

Summit Speaker: Philomena Schwab (Stray Fawn Studio)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Practical IP Law for Indie Developers 301: Plain Scary Edition

Summit Speaker: Christopher Reid (Chris Reid Law)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Procedural World Generation of 'Far Cry 5'

Speaker: Etienne Carrier (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Procedurally Generating History in 'Caves of Qud'

Summit Speaker: Jason Grinblat (Freehold Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session

Producer Bootcamp

Speakers: Dave Ranyard (Dream Reality Interactive), Jessica Brunelle (Ember Entertainment), Angie Smets (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management

Format: Tutorial

Tutorials: Producer Bootcamp

Productive Dissension: How a Diverse Writers' Room Created 'Life is Strange: Before the Storm'

Summit Speaker: Zak Garriss (Deck Nine Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Rallying the Resistance: 'Frog Fractions 2' Alternate Reality Game

Speaker: Justin Bortnick (Twinbeard)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Real-Time VFX: A Visual Language Spectrum

Speaker: Sarah Grissom (FXVille)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management, Visual Arts

Format: Session

Realistic Foliage Imposter and Forest Rendering in UE4

Speaker: Ryan Brucks (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Poster Session

Reinventing the Sound for 'Call of Duty: WWII'

Speaker: David Swenson (Sledgehammer Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Repopulating the Earth: Character Production on 'Horizon Zero Dawn'

Speaker: Daniel Calvert (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Room for Everyone: The 'Rec Room' Approach to Community VR

Speakers: Cameron Brown (Against Gravity), Jon Gill (Against Gravity)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

Rovio: A Two Year Journey into Modernizing the Production Process

Speaker: Cyril Barrow (Rovio Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

Rules of the Game: Five Further Techniques from Rather Clever Designers

Speakers: Richard Rouse III (Paranoid Productions), Erin Hoffman-John (Sense of Wonder), Soren Johnson (Mohawk Games), Raph Koster (Independent), Josh Sawyer (Obsidian Entertainment), Stone Librande (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Production & Team Management

Format: Session

Running Your First Writer's Room for Interactive Narrative

Summit Speakers: Laralyn McWilliams (Skydance Interactive), Thomas Dean Donnelly (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

Same Game, Different Sound

Speakers: Inon Zur (Independent), Tom Salta (Independent), Arnold Nesis (Capricia Productions), Becky Allen (Popcap Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Sand, Silicon and Sweat: Powering ILMxLAB's Latest VR Experience

Speakers: Lutz Latta (ILMxLAB), Stephen Hill (Lucasfilm), Ron Radeztsky (Lucasfilm)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming, Visual Arts

Format: Session

Scientific Research Using Games: Using Player Power for Good

Speakers: Kathleen Yin (Macquarie University), Attila Szantner (MMO Sarl), Amy Sterling (Eyewire), Antoine Coutrot (University College London)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Scoring 'Middle-earth: Shadow of War': A Postmortem

Speakers: Nathan Grigg (Monolith), Garry Schyman (Garry Schyman Productions)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Shading of 'Spellsouls': Achieving AAA Quality on Mobile

Speaker: Srdja Stetic-Kozic (Nordeus)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Shoestring Soft Launch: Low Budget, High Value Launch Strategy

Speaker: Tom Kinniburgh (Mobile Free to Play)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Significantly Improving Your Skill System with TrueSkill Through Time

Speaker: Josh Menke (343 Industries)

Topic: Design, Programming

Format: Session

Social Media Influencers and Non-Traditional Marketing: Legal Pitfalls and Loopholes

Speaker: Will Bucher (Debevoise & Plimpton)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

Spline-Based Procedural Modeling in 'Agents of Mayhem'

Speakers: Chris Helvig (Deep Silver Volition), Tim Wasson (Deep Silver Volition)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Start Scaling Your Servers!

Speakers: Sela Davis (VREAL), Jennie Lees (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Storytelling Fundamentals in a Day

Speaker: Evan Skolnick (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Design

Format: Tutorial

Tutorials: Storytelling Fundamentals in a Day

Strategies for Preventing (or Rescuing) a Lousy Orchestral Recording Session

Speakers: Sandy Schnieders (Independent), John Rodd (Independent)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Studio Organization From 2 to 250: Lessons Learned Scaling Pocket Gems

Speaker: Ben Liu (Pocket Gems)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

Succeeding with Licensed IP for Mobile F2P Games

Speaker: Eric Seufert (N3TWORK)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Design

Format: Session

Symphony of Disciplines: Conducting a Diverse Team through Development

Speakers: Janos Gaspar (Creative Assembly), Pawel Wojs (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

Teaching Game Dev to School Kids: What We Did, How You Can Too

Speaker: Jeremiah Blanchard (University of Florida)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Technical Artist Bootcamp: Identifying Technical Art by Its Habits

Speaker: Robbert-Jan Brems (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Production Values: Improving Quality, Longevity and Scalability

Speaker: Jodie Azhar (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Technical Artist Bootcamp: Zen in the Art of Rigging

Speaker: Brian Venisky (Avalanche Studios (NYC))

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Technical Artist Bootcamp

Terrain Rendering in 'Far Cry 5'

Speaker: Jeremy Moore (Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Art of 'Monument Valley 2'

Speaker: David Fernandez Huerta (ustwo games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Visual Arts

Format: Session

The Art of 'Wonder Boy: The Dragon's Trap'

Speaker: Ben Fiquet (Lizardcube)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

The Art of VR Microtalks

Speakers: Ashley Pinnick (Google), Terence Tolman (Against Gravity), Angela Haddad (One Third Blue), Charity Everett (Artist in Residence Industry Lab), Carrie Witt (Owlchemy Labs), Alex Croft (Independent)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

The Asset Build System of 'Far Cry 5'

Speaker: Remi Quenin (Ubisoft Montreal)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Audio Journey of 'Rocket League': From Side Project to Blockbuster

Speaker: Michael Ault (Psyonix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Business of Being Indie: A Production Survival Guide

Speaker: Amy Dallas (ClutchPlay Games LLC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Production & Team Management

Format: Session

The Conflict of the New Realities: Combining Bleeding Edge Technology and Old-School Design Techniques for Audio in VR/AR/MR

Speakers: Stephan Schutze (Sound Librarian), Sally-Anne Kellaway (OSSIC)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

The Diary of a Modern PR campaign: How to Plan Your Game's Promotion

Speaker: Thomas Reisenegger (Future Friends Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

The Engineering Journey of Riot Esports

Speaker: Steve Martin (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing, Production & Team Management

Format: Session

The Importance of VIP in Free-to-Play

Speaker: Nick van Vugt (Uken Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

The Lighting Technology of 'Detroit: Become Human'

Speaker: Guillaume Caurant (Quantic Dream)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

The Other Side of the Glass: The Game Dev Perspective on Recording Dialogue

Speakers: Andrea Toyias (Blizzard Entertainment), Steve Danuser (Blizzard Entertainment), Justin Dye (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio, Production & Team Management

Format: Session

The Story of 'Luna': Designing Accessible PC and VR Experiences

Speaker: Robin Hunicke (Funomena)

Pass Type: All Access, VRDC@GDC Add On

Topic: Game VR/AR

Format: Session

The Visual Effects Technology of 'Destiny'

Speakers: Ali Mayyasi (Bungie), Brandon Whitley (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming, Visual Arts

Format: Session

This is Your Brain on Games

Speaker: Frank Lantz (NYU Game Center)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Vision

Format: Session

To Err is to Play: Human Error and Game Design

Speaker: Ben Lewis-Evans (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design

Format: Session

Tools Tutorial Day: A Tale of Three Data Schemas

Speaker: Ludovic Chabant (Electronic Arts)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Bungie’s Asset Pipeline: 'Destiny 2' and Beyond

Speaker: Brandon Moro (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Playtesting 'Overwatch'

Speaker: Rowan Hamilton (Blizzard Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Shipping 'Call of Duty'

Speaker: Paul Haile (Infinity Ward)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management, Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: UX Microtalks, Part 1

Speakers: David Lightbown (Ubisoft Montreal), Nikoline Hogh (Unity Technologies), Robin-Yann Storm (Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: UX Microtalks, Part 2

Speakers: David Lightbown (Ubisoft Montreal), Liza Shkirando (Ubisoft Massive), Eskil Steenberg (Quel Solaar), Luz Quinonero (Rebellion)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Tools Tutorial Day: Workflow Driven Tools Design

Speaker: Vesa Paakkanen (Remedy Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Production & Team Management, Programming

Format: Tutorial

Tutorials: Tools Tutorial Day

Triple A Gaming While Blind

Summit Speaker: Karen Stevens (EA Sports)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: UX Summit

Format: Session

Understanding Your Enemy: A Mathematical Approach to Unit Analysis

Speaker: Leif Walter (Creative Assembly)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Visual Adventures on 'Sea of Thieves'

Speaker: Ryan Stevenson (Rare LTD)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Visual Arts

Format: Session

Tutorials: N/A

Visual Effects Bootcamp: Autonomy in Real-Time Effects: Artist Driven Tools and Techniques for Large Scale Production

Speaker: Bill Kladis (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX

Speakers: Shen-Ming Spurgeon (Drifter Entertainment), Wyeth Johnson (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Pathways to Real-Time Visual Effects

Speakers: Fred Hooper (NVIDIA), Jamie DeRuyter (Ringling School of Art and Design), Ashley Pinnick (Google), Martin LaLand Romero (ILMxLab), Bill Kladis (Epic Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: The Elementary Particles

Speaker: Mickaelle Ruckert (Arkane Studios)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Thinking Process of Beautiful Design

Speaker: Ryan Woodward (Riot Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Visual Effects Bootcamp: Zip! Thwack! Ping! Animation Principles of VFX

Speaker: Michael Lyndon (SideFX)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Visual Arts

Format: Tutorial

Tutorials: Visual Effects Bootcamp

Walk Tall, My Friends: Giving Life to AI-Buddies in 'FINAL FANTASY XV'

Speaker: Prasert "Sun" Prasertvithyakarn (Square Enix Co., Ltd.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Design, Programming

Format: Session

Walking, Talking, and Projectiles: Storytelling Tools in 'Destiny 2'

Speaker: Evan Moran (Bungie)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Programming

Format: Session

Water Simulation and Rendering in the VR Film, 'Arden's Wake'

Speaker: Devon Penney (Penrose Studios)

Pass Type: All Access, VRDC@GDC Add On

Topic: Entertainment VR/AR

Format: Session

What Successful Product Managers Do Differently in Free-to-Play Games

Speaker: Michail Katkoff (Rovio)

Pass Type: All Access, GDC Conference + Summits, GDC Conference

Topic: Business & Marketing

Format: Session

What's Next? A Game Audio Microtalk Series

Speakers: Dren McDonald (nerdtracks gameaudio), Mike Morasky (Valve), Adele Cutting (Soundcuts, Ltd), Sela Keating (EA), Caron Weidner (Eightballsound), Sally Kellaway (OSSIC), Daria Novo (nerdtracks gameaudio), Sarah Elmaleh (Independent), Scott Selfon (Microsoft), Samantha Kalman (Timbre Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial

Topic: Audio

Format: Session

Writing and Narrative Design: A Relationship

Summit Speakers: Eric Stirpe (Telltale Games), Molly Maloney (Telltale Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits

Topic: Game Narrative Summit

Format: Session

You're Not Broken: Finding Your Creative Way Through Difficult Times

Speaker: Laralyn McWilliams (Skydance Interactive)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass

Topic: Advocacy

Format: Session

Your Indie Game on Console: A Practical Guide to Porting

Summit Speaker: Thomas O'Connor (PlayEveryWare)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit

Topic: Independent Games Summit

Format: Session