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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Adobe Developer Summit: Prince of Persia: The Lost Crown - A Versatile Approach to Stylized Environment Art (Presented by Adobe)

Sponsor Speakers: Jean-Baptiste Rollin  (Ubisoft), Loic Anquetil  (Ubisoft)

Location: Room 2020, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

The AI Revolution: An Expert-led Discussion on Generative AI's Potential in Gaming (Presented by EPAM)

Sponsor Speakers: Vitalii Vashchuk  (EPAM), Stef Corazza  (Roblox), Chris Benjaminsen  (FRVR), Nico Perony  (Unity), Luis Villegas  (Bungie), Jeff Skelton  (Electronic Arts (EA))

Location: Room 2024, West Hall

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass

Topic: Business & Marketing

Format: Sponsored Session

Anquetil, Loic

Title: Senior 3D Artist

Company: Ubisoft

Loic Anquetil graduated from Supinfocom and has previously worked at Allegorithmic, the company behind the Substance 3D ecosystem. He joined Ubisoft as Model Artist and Material Artist and has contributed to several AAA games such as Steep, Ghost Recon, and Riders Republic, as well as “indie” productions such as Space Junkies and Prince of Persia: The Lost Crown. Loic also teaches modeling, sculpting and texturing methods for video games in universities and schools, including Rubika in France and The HELHa CG Academy in Belgium.

Corazza, Stef

Title: Head of Roblox Studio

Company: Roblox

Formerly a Stanford Researcher, Stef is the founder (and former CTO/CEO) of Mixamo, the first 3D character animation service which was acquired by Adobe in 2015. Under his tenure at Adobe the 3D organization grew to over 200 people and completed the acquisition of Allegorithmic where he served as board member. Stef has been investing and advising companies in the 3D/Immersive space such as Matterport, ReadyPlayerMe, Artomatix, Rokoko, CGTrader. On the creative side Stef has built various 3D experiences for festivals and museums and is the founder of the Festival of the Impossible, an immersive media exhibition based in San Francisco. Currently Stef is the Head of Roblox Studio, the tool used by millions of creators every month to bring content to Roblox. At Roblox Stef drives Generative AI initiatives including the recently launched Roblox AI Assistant.

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