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GDC 2014

GDC 2014 Session Scheduler

View, browse, and sort the ever-growing list of GDC sessions by pass type, track, summit, format, and day. With GDC Session Scheduler you can build your schedule in advance, and access it during the show via export or with the GDC mobile app, app.gdconf.com. Please note that adding sessions to your schedule does not guarantee you a seat in that session. Sessions do fill up, so please arrive early to sessions that you would like to attend.

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Export Schedule:

Approaching Zero Driver Overhead in OpenGL (Presented by NVIDIA)

Cass Everitt  |  OpenGL Engineer, NVIDIA
Tim Foley  |  Advanced Rendering Technology Team Lead, Intel
John McDonald  |  Senior Software Engineer, NVIDIA
Graham Sellers  |  Senior Manager and Software Architect, AMD


Location: Room 2004, West Hall

Format: Sponsored Session
Track: Programming
Vault Recording: Video


Driver overhead has been a frustrating reality for game developers since the beginning of the PC game industry. On desktop systems, driver overhead can decrease frame rate, while on mobile devices driver overhead is more insidious"robbing both battery life and frame rate. In this unprecedented sponsored session, Graham Sellers (AMD), Tim Foley (Intel), Cass Everitt (NVIDIA) and John McDonald (NVIDIA) will present high-level concepts available in today's OpenGL implementations that radically reduce driver overhead by up to 10x or more. The techniques presented will apply to all major vendors and are suitable for use across multiple platforms. Additionally, presenters will demo practical applications of the techniques in an extensible, open source comparison framework.