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Location: Room 25, North Hall
Date: Monday, March 19
Time: 1:20pm - 1:50pm
Pass Type: All Access, VRDC@GDC Add On - Get your pass now!
Topic: Game VR/AR
Vault Recording: TBD
Audience Level: Intermediate
In this session, Turbo Button will discuss the challenges of bringing 'Floor Plan' to 6 different VR platforms and making the game feel good with each of their different controllers. They'll talk about about changes that had to be made to improve messaging and feedback for each control scheme, optimization tips for scaling from mobile to PC and back, supporting multiple platforms out of a single Unity project, and some tools your team can use to make many of those processes easier.
Audience members will learn about design and technical considerations for the various VR platforms and control schemes with real-world examples of how Turbo Button addressed them.