GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

15 Years of 'Ratchet & Clank': A Lombax Story

Speakers:

Brian Allgeier (Experience Director, Insomniac Games)

TJ Fixman (Writer, Past Midnight)

Location: Room 2006, West Hall

Date: Thursday, March 22

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: All

Why do some franchises endure while others fade away? Long-time creative director Brian Allgeier and series writer TJ Fixman share their stories on the evolution of the 'Ratchet & Clank' franchise, which recently celebrated its 15-year anniversary. Discover how Insomniac Games dealt with the hurdles of reinventing the franchise for the PS3 and beyond, and how 'Ratchet & Clank' became one of the few lasting platformers today. You'll learn about the series' beginnings, from Insomniac's original concept art to early brainstorming discussions. From there Brian and TJ will do a deep-dive into the evolution of the IP across design, story, and aesthetic. Find out how a charming platformer transformed into a sprawling universe complete with heart, humor, compelling mythology, and of course, Insomniac's unique arsenal of fantastical weaponry. A few butt jokes and double-entendres will also be thrown in for good measure.

Takeaway

Attendees will learn about Insomniac Games' early process for developing the original 'Ratchet & Clank', as well as hard-learned lessons about how to evolve a franchise without losing its identity.

Intended Audience

Fans of 'Ratchet & Clank' who are curious about Insomniac's development process. Designers and creatives interested in strategies for developing a long-lasting series.