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15 Years of 'Ratchet & Clank': A Lombax Story

Speakers:

Brian Allgeier (Experience Director, Insomniac Games)

TJ Fixman (Writer, Past Midnight)

Location: Room 2006, West Hall

Date: Thursday, March 22

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design, Production & Team Management

Format: Session

Vault Recording: Video

Audience Level: All

Why do some franchises endure while others fade away? Long-time creative director Brian Allgeier and series writer TJ Fixman share their stories on the evolution of the 'Ratchet & Clank' franchise, which recently celebrated its 15-year anniversary. Discover how Insomniac Games dealt with the hurdles of reinventing the franchise for the PS3 and beyond, and how 'Ratchet & Clank' became one of the few lasting platformers today. You'll learn about the series' beginnings, from Insomniac's original concept art to early brainstorming discussions. From there Brian and TJ will do a deep-dive into the evolution of the IP across design, story, and aesthetic. Find out how a charming platformer transformed into a sprawling universe complete with heart, humor, compelling mythology, and of course, Insomniac's unique arsenal of fantastical weaponry. A few butt jokes and double-entendres will also be thrown in for good measure.

Takeaway

Attendees will learn about Insomniac Games' early process for developing the original 'Ratchet & Clank', as well as hard-learned lessons about how to evolve a franchise without losing its identity.

Intended Audience

Fans of 'Ratchet & Clank' who are curious about Insomniac's development process. Designers and creatives interested in strategies for developing a long-lasting series.