GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

A Curriculum Framework for a Global Education Community Roundtable (Presented by the IGDA)

Speaker:

Suzanne Freyjadis (Creative Consultant, SHIFT Game Education Chair, IGDA Game Education SIG)

Location: Room 104, South Hall

Date: Wednesday, March 21

Time: 11:00am - 12:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: TBD

This roundtable is to discuss the new IGDA Curriculum Framework, used by hundreds of universities, colleges and secondary schools around the world to create new game education programs as well as update existing programs. This is the first update of this framework for 10 years and is highly awaited by educators, institutions, educational game designers, and researchers. Join this roundtable to discuss critical updates to game development curricula, including new topic categories such as AV/VR as well as a focus on accessibility.

Takeaway

The attendees will leave with a clear understanding of the new Curriculum Framework and will hear related research. Educators will be able to ask in-depth questions so that they can go back to their institutions prepared to use the Curriculum Framework to update or augment their existing curriculum. Game Developers will have a solid understanding of what is being taught in global game design programs and will have the ability to add input on the Framework.

Intended Audience

This session is intended for educational game developers, textbook authors, educators and researchers from universities, colleges, and secondary schools who work in the game education space.