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Suzanne Freyjadis (Creative Consultant, SHIFT Game Education Chair, IGDA Game Education SIG)
Location: Room 104, South Hall
Date: Wednesday, March 21
Time: 11:00am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Vault Recording: TBD
This roundtable is to discuss the new IGDA Curriculum Framework, used by hundreds of universities, colleges and secondary schools around the world to create new game education programs as well as update existing programs. This is the first update of this framework for 10 years and is highly awaited by educators, institutions, educational game designers, and researchers. Join this roundtable to discuss critical updates to game development curricula, including new topic categories such as AV/VR as well as a focus on accessibility.
The attendees will leave with a clear understanding of the new Curriculum Framework and will hear related research. Educators will be able to ask in-depth questions so that they can go back to their institutions prepared to use the Curriculum Framework to update or augment their existing curriculum. Game Developers will have a solid understanding of what is being taught in global game design programs and will have the ability to add input on the Framework.
This session is intended for educational game developers, textbook authors, educators and researchers from universities, colleges, and secondary schools who work in the game education space.