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A Fun Time in Which Some No-Good Game Developers May or May Not Discuss How We Made 'NieR:Automata'

Speakers:

YOKO TARO (Game Designer, Independent)

Takahisa Taura (Game Designer, PlatinumGames Inc.)

Location: Room 2005, West Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

An unbelievably miserable lecture in which an extremely strange director, YOKO TARO, and an idiotic game designer, Takahisa Taura, will try to talk about the development of 'NieR:Automata', using their near-dead brains. It seems that they are thinking about taking a look back on the development of 'NieR:Automata', and how they came together to create one of the most perverse experiences in video game history. From the captivating imaginings of YOKO TARO to the satisfying action-packed battles of PlatinumGames Inc., they will discuss their design process and how they worked to bring the world of 'NieR:Automata' to life… is what they are saying they will do, but they may end up changing their minds and talking about what they have eaten in the US in detail for one full hour instead. No one can see into the future. Don’t you agree?

Takeaway

Attendees will most likely walk away with an appreciation of the game design process and further understanding of how certain design choices can affect the entire gameplay experience.

Intended Audience

Developers of all levels and those interested in learning more about how a game like 'NieR:Automata' is created. Or those who are attending GDC and are bored to death.