GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

A Modern Take on Historical Fiction: Music for 'Call of Duty WWII'

Speaker:

Wilbert Roget II (Composer, Music Supervisor, RogetMusic, LLC)

Location: Room 3002, West Hall

Date: Wednesday, March 21

Time: 9:30am - 10:30am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

Though the franchise is known for its slick, high-octane gameplay, 'Call of Duty: WWII' posed the unique challenge of going back to the series' roots with a historical World War II time period. This session will use specific examples from the score to show how RogetMusic satisfied the dramatic needs of a modern action game, while simultaneously expressing the historical setting with authenticity and respect. The discussion will include their use of instrumentation, playing technique, signature sounds and designed elements, and melodic and harmonic restraint, as well as give insights on the meaning of a "modern" cinematic orchestral score.

Takeaway

Attendees will learn both specific techniques for how to approach an action score with authentic historical elements, as well as broader ideas on how to modernize a traditional score, and the difference between a contemporary approach to orchestration and a standard/traditional one.

Intended Audience

Ideal attendees include game composers, audio directors, and music supervisors of any experience level. No prerequisite technical knowledge is needed, though some topics will make broad reference to basic music theory concepts and instrumentation.