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Wilbert Roget II (Composer, Music Supervisor, RogetMusic, LLC)
Location: Room 3002, West Hall
Date: Wednesday, March 21
Time: 9:30am - 10:30am
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Vault Recording: Video
Audience Level: All
Though the franchise is known for its slick, high-octane gameplay, 'Call of Duty: WWII' posed the unique challenge of going back to the series' roots with a historical World War II time period. This session will use specific examples from the score to show how RogetMusic satisfied the dramatic needs of a modern action game, while simultaneously expressing the historical setting with authenticity and respect. The discussion will include their use of instrumentation, playing technique, signature sounds and designed elements, and melodic and harmonic restraint, as well as give insights on the meaning of a "modern" cinematic orchestral score.
Attendees will learn both specific techniques for how to approach an action score with authentic historical elements, as well as broader ideas on how to modernize a traditional score, and the difference between a contemporary approach to orchestration and a standard/traditional one.
Ideal attendees include game composers, audio directors, and music supervisors of any experience level. No prerequisite technical knowledge is needed, though some topics will make broad reference to basic music theory concepts and instrumentation.