GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

'A Mortician's Tale': A Different View on How Games Treat Death

Summit Speaker:

Gabby DaRienzo (Co-Founder and Artist, Laundry Bear Games)

Location: Room 2005, West Hall

Date: Monday, March 19

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Indie Games Summit - Get your pass now!

Topic: Independent Games Summit

Format: Session

Vault Recording: TBD

Audience Level: All

'A Mortician's Tale' is the critically-acclaimed 2017 game about running a funeral home, interacting with the deceased, and consoling their grieving loved ones. The game seeks to lift the veil on topics like death, grief, and the Western funeral industry by encouraging players to interact directly with them. In this discussion, creator Gabby DaRienzo will look at the history of death in video games, discuss how 'A Mortician's Tale' and other independent games are innovating on death mechanics, and share strategies on how game developers can best explore death in their own games.


Attendees will learn how to navigate challenges behind designing experiences on personal subjects like mortality, and learn how death is used in video games, and how it could be used by you in your next one.