GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Accelerating Game Development and Enhancing Game Experiences with Intel® Optane™ Technology (Presented by Intel Corporation)

Sponsor Speakers:

Alejandro Hoyos (Sr. Applications Engineer, Intel)

Sean Tracy (Content Technical Director, Roberts Space Industries)

Location: Room 2024, West Hall

Date: Thursday, March 22

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

This talk will provide an overview of Intel® Optane™ Technology, demonstrate how the technology can help accelerate game development, and improve the gaming experience. Roberts Space Industries will share how they are using Intel® Optane™ Technology to help improve game development and are optimizing Star Citizen for Optane to deliver amazing gaming experiences.


Attendees will gain insight into Intel® Optane™ technology, learn how the technology can help accelerate game development and improve the gaming experience.

Intended Audience

This talk is aimed at IT Managers, Game Engine Architects/Designers, and Asset Designers. It will provide information that can be applied by those at all levels of experience.