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Accessibility in VR: How It Can Be Better


Andrew Eiche (Developer, Producer-Extraordinaire, and Alleged Certified Adult™, Owlchemy Labs)

Cy Wise (Studio Director, Owlmancer, Science, Owlchemy Labs)

Location: Room 25, North Hall

Date: Monday, March 19

Time: 2:10pm - 2:40pm

Pass Type: All Access, [email protected] Add On - Get your pass now!

Topic: Game VR/AR

Format: Session

Vault Recording: Video

Audience Level: All

VR is for humans, but what does it mean when people are only designing for able-bodied humans? Almost every single human being will experience some form of physical restriction at some point in their lives, and it's important to consider the myriad of humans who could use VR and make design decisions including them.


Attendees will begin to start understanding the the various impairments that can make it more difficult for people to play VR as well as some key design considerations to help make their own VR experiences more accessible.