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Vault Recording: TBD
Audience Level: All
What is the current state of game accessibility? Where is it going next? This session will celebrate the wins and explore where the industry has left gamers behind. Can you include blind and visually impaired gamers in your target audiences? Video games have historically been visual in nature, but how can you provide non-visual modes of play that include everyone? Are there blind gamers out there? This session will answer these questions and explore challenges, solutions and best practices for addressing non-visual and visually impaired audiences. This session will discuss the landscape of console, desktop and mobile platforms and talk about the accessibility of each, available assistive technologies, limitations and techniques for making titles accessible on these platforms.
Attendees will gain an understanding of their responsibilities to player with disabilities, understand the wins across the game creation space, and what the next steps look like towards greater inclusion. Attendees will understand the challenges of designing non-visual interfaces, and acquire techniques for presenting visual information non-visually so that blind and visually-impaired audiences can be included in gameplay.
Game developers, game manufacturers, or anyone interested in learning about game accessibility. As an introductory session, it will be assumed that this subject is unfamiliar to the audience, so no prerequisite knowledge is necessary, and technical or unfamiliar terminology will not be used.