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Adding the Magic Touch to Immersive Experiences (Presented by Ultrahaptics)

Sponsor Speakers:

Vince Fung (Director, Product Marketing, Ultrahaptics)

Arne Balk (Brand Marketing Manager, Dimenco)

Location: Room 2024, West Hall

Date: Thursday, March 22

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Design

Format: Sponsored Session

Vault Recording: Not Recorded

Audience Level: All

Leveraging mid-air haptics for that magic touch: Touch is essential for experiences to feel real and respond intuitively to users' interactions. Haptics allow us to feel immersed in our activities, feel in control of our actions and feel connected to the environment and social interactions they enable. Ultrahaptics uses ultrasound to create tactile sensations in midair without gloves or attachments. Ultrahaptics deliver haptic sensations, such as the touching buttons, switches, shapes and textures, via sound waves, to bring the sensation of touch to immersive AR, VR and LBE experiences.

Takeaway

Attendees who are developing AR, VR and LBE experiences will learn how Ultrahaptics' unique mid-air haptics solutions can enable users to interact in a more natural way with virtual objects. They will also learn how Ultrahaptics' solutions can provide an opportunity for them to deliver irresistible and differentiating immersive experiences.

Intended Audience

VR, AR and LBE game developers who are interested in developing immersive experiences that are new, unique and engaging by leveraging haptic technology that doesn't require the use of gloves, wearables and hand-held devices that could often be cumbersome.