View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Joel Gonzales (Software Engineer, Wargaming.net)
Location: Room 216, South Hall
Date: Wednesday, March 21
Time: 5:00pm - 6:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Vault Recording: TBD
Audience Level: All
Developers with ADHD are prevalent in the game industry and it's not always easy to find others to talk about it. This roundtable will start a discussion about topics for those with ADHD. In this roundtable will discuss how to deal and cope with it, and how the industry can use your strengths and avoid your weaknesses. You'll find constructive ways for you to counter the idea that video games cause ADHD. You'll also discuss how video games are being used with neurotherapy as a treatment for ADHD, and how you can let others know that such games are available.
Attendees will come away from a roundtable discussion about ADHD, how it affects people in the game industry, how those that have it cope, how the industry can change its perception, and discuss advancements where games are used as therapy to treat ADHD.
The intended audience are game developers who have Attention Deficit Hyperactivity Disorder, (ADHD) or medical professionals who are looking to use games as therapy for ADHD.