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Advanced Graphics Techniques Tutorial: The Elusive Frame Timing: A Case for Smoothness Over Speed


Alen Ladavac (CTO, Croteam)

Location: Room 3020, West Hall

Date: Monday, March 19

Time: 2:40pm - 3:40pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: Video

Over the past two decades, both the GPU vendors and game developers have been striving for a holy grail of "better frame rate". However, the issue of smoothness is very poorly understood. In this session, Alen will look at a very peculiar and not well known, yet quite important, cause of the dreaded "micro-stuttering", which often occurs even in single-GPU situations. Underlying issues, history of the problem, as well as prototype methods to address it will be discussed.

Intended Audience

Software engineers and architects working either on game engines, drivers or architecture of graphics APIs.