GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Advanced Graphics Techniques Tutorial


Andrei Tatarinov (Senior Developer Technology Engineer, NVIDIA)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Programming, Visual Arts

Format: Tutorial

Tutorials: Advanced Graphics Techniques Tutorial

Vault Recording: TBD

Audience Level: Intermediate

Brought to you as a collaboration of the industry's leading hardware and software vendors, this day-long tutorial provides professional insight on how to create cutting-edge game graphics on the PC platform. Special emphasis is placed on advanced graphics techniques that use modern low-level APIs to produce stunning visuals and achieve speed-of-light performance on contemporary GPUs. These will be delivered by NVIDIA's and AMD's demo and developer technology teams as well as some of the top game developers who ship major games into the marketplace. In addition to illustrating the details of rendering advanced real-time visual effects, this tutorial will cover a series of vendor-neutral optimizations that developers need to keep in mind when designing their engines and shaders.


Attendees will be able to learn intrinsic details on how the graphics effects presented are implemented and gain an understanding of graphic optimizations that should be applied on modern GPUs.

Intended Audience

The intended audience for this tutorial includes graphic programmers who are planning or actively developing applications using modern low-level APIs.