View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Kate Edwards (CEO & Principal Consultant, Geogrify)
Location: Room 3005, West Hall
Date: Thursday, March 22
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Vault Recording: Video
Audience Level: All
Having spent 5 years as Executive Director of the International Game Developers Association (2012-2017), Kate Edwards gained a very unique perspective on attitudes towards the game development profession. Despite being a massive cultural and economic force, it's still struggling to gain respect as a creative art form and as leaders in evolving entertainment. In short, game developers have lost control of the narrative of their own profession and it's up to them to be the their own best advocates. In this talk, Kate will briefly reflect on her lessons learned in the IGDA role, illustrate the path to advocacy (including overcoming impostor syndrome), confront the major issues facing the industry today, and embolden individuals to act now and become their own best advocates.
Attendees will gain rare insights into attitudes and trends around the perception of game development as a profession and as an industry, and more importantly will learn actionable skills to better advocate for their chosen profession and help educate and enlighten the public.
Any game development professionals who are frustrated by having their profession undervalued by those around them, whether family, friends, non-game colleagues, or even the general public.