GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Advocating for Yourself: How to Change the Public Perception of Games and Game Developers

Speakers:

Kate Edwards (CEO & Principal Consultant, Geogrify)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit, Student Expo Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

Having spent 5 years as Executive Director of the International Game Developers Association (2012-2017), Kate Edwards gained a very unique perspective on attitudes towards the game development profession. Despite being a massive cultural and economic force, it's still struggling to gain respect as a creative art form and as leaders in evolving entertainment. In short, game developers have lost control of the narrative of their own profession and it's up to them to be the their own best advocates. In this talk, Kate will briefly reflect on her lessons learned in the IGDA role, illustrate the path to advocacy (including overcoming impostor syndrome), confront the major issues facing the industry today, and embolden individuals to act now and become their own best advocates.

Takeaway

Attendees will gain rare insights into attitudes and trends around the perception of game development as a profession and as an industry, and more importantly will learn actionable skills to better advocate for their chosen profession and help educate and enlighten the public.

Intended Audience

Any game development professionals who are frustrated by having their profession undervalued by those around them, whether family, friends, non-game colleagues, or even the general public.