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Raph Koster (Designer, Independent)
Dave Mark (President and Lead Designer, Intrinsic Algorithm, LLC)
Richard Lemarchand (Associate Professor, USC Games)
Laralyn McWilliams (Chief Creative Officer, Skydance Interactive)
Noah Falstein (President, The Inspiracy)
Robin Hunicke (CEO, Co-Founder & Designer, Funomena)
Location: Room 2002, West Hall
Date: Monday, March 19
Time: 5:30pm - 6:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: AI Summit
Vault Recording: Video
In 2012 and 2013, long-time game designer Warren Spector called out the discipline of AI in games as being too focused on “combat and pathfinding”, urging designers to expand into non-combat behaviors, social interactivity, and other areas. To this end, this panel brings designers from across the industry together and asks, “what is YOUR wishlist for AI?” Whether it be character AI, procedural content, animation, speech, or “director”-style pacing and content delivery, the panel won’t necessarily focus on the practical of “what can we do” but explore “what COULD we do?” The goal is to give AI programmers ideas for “what SHOULD we do?”
Attendees will come away with ideas for directions in which they should be guiding their research, design problems they can solve, and ideas for ways that they can use AI to further the ambitions of games as a medium.