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Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: GDC Mobile Summit
Vault Recording: TBD
Audience Level: All
Ever wonder what it would be like to create a AAA game with a skeleton crew, split between two developers, one publisher, one IP owner, and five individual IPs? Join two producers from Kongregate to hear how 'Animation Throwdown' was created in an unusual way, and how they turned an incredible production problem into a major success.
Attendees will learn about structuring a complex production involving multiple parties, making limited resources work, and the pitfalls to watch out for when trying to undertake something so big, including working with well-known IP.