GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata'

Speaker:

Shuji Kohata (Audio Programmer, PlatinumGames, Inc.)

Location: Room 3006, West Hall

Date: Friday, March 23

Time: 3:00pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Programming

Format: Session

Vault Recording: Video

Audience Level: Advanced

Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.

Takeaway

Attendees should gain a better understanding of the use and configuration of real-time audio processing, and how it can be used to enhance the overall user experience.

Intended Audience

Anyone interested in spatial audio, virtual acoustics, or real-time audio processing, focusing in particular on sound directors, sound designers, composers, and audio programmers.