GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR: Automata'


Shuji Kohata (Audio Programmer, PlatinumGames Inc.)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Programming

Format: Session

Vault Recording: TBD

Audience Level: Advanced

Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.


Attendees should gain a better understanding of the use and configuration of real-time audio processing, and how it can be used to enhance the overall user experience.

Intended Audience

Anyone interested in spatial audio, virtual acoustics, or real-time audio processing, focusing in particular on sound directors, sound designers, composers, and audio programmers.