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Shuji Kohata (Audio Programmer, PlatinumGames Inc.)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Programming
Vault Recording: TBD
Audience Level: Advanced
Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.
Attendees should gain a better understanding of the use and configuration of real-time audio processing, and how it can be used to enhance the overall user experience.
Anyone interested in spatial audio, virtual acoustics, or real-time audio processing, focusing in particular on sound directors, sound designers, composers, and audio programmers.