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An Interactive Sound Dystopia: Real-Time Audio Processing in 'NieR:Automata'


Shuji Kohata (Audio Programmer, PlatinumGames, Inc.)

Location: Room 3006, West Hall

Date: Friday, March 23

Time: 3:00pm - 4:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Programming

Format: Session

Vault Recording: Video

Audience Level: Advanced

Due to recent technological advances with game hardware, sound designers have become able to apply real-time audio processing to their games in more creative ways. In this talk, the speakers will cover the spatial audio techniques used in NieR:Automata's desolate landscapes and natural environments, the noise and retro effects used to augment its mechanical themes, and the bonus voice changer feature.


Attendees should gain a better understanding of the use and configuration of real-time audio processing, and how it can be used to enhance the overall user experience.

Intended Audience

Anyone interested in spatial audio, virtual acoustics, or real-time audio processing, focusing in particular on sound directors, sound designers, composers, and audio programmers.