GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animating Quill: Creating an Emotional Experience


Richard Lico (Animation Director, Polyarc)

Location: Room 20, North Hall

Date: Thursday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts, Design

Format: Session

Vault Recording: TBD

Audience Level: All

Quill, the protagonist from Polyarc's first game 'Moss', has quickly stolen the hearts of players worldwide. But how did Polyarc create such an endearing, popular character prior to the game's release? To answer this, Animation Director Richard Lico will demonstrate how VR breaks the 4th wall, elevating Quill beyond a simple player avatar. He'll detail the methods he uses to create honest performances, which in turn elevate the emotional bond between Quill and the player. Lastly, he will demonstrate the unique, efficient workflow and tools used to create animation in the world of 'Moss'. This talk, at its core, is about the animation direction driving this strong, emotional response to Quill.


Attendees will learn how best to leverage VR in their performances, and what pitfalls to avoid. They will learn how to draw emotion from players outside the confines of a linear narrative. Lastly, they will gain insight into the animation pillars, workflow, tools and tricks used to build 'Moss'.

Intended Audience

The target audience is beginner through advanced level animators, riggers and character designers. Attendees may benefit from having a general understanding of animation systems, but the lessons learned are universal.