GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animating the Rabbids to Team Up with Mario


Marco Renso (Animation Director, Ubisoft)

Tommaso Sanguigni (Animation Technical Director, Ubisoft)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

Developing a game featuring both Mario and the Rabbids forced the Ubisoft team to face many challenges, such as merging two important IPs in a believable way, running on an engine born for 'The Division' and targeting the Nintendo Switch, a console that was completely unknown back when their production started. This talk will cover how Ubisoft's team improved their animation pipeline to overcome those challenges, from the tools they implemented in order to manage their assets to the features built into their character rigs that allowed the animators to reach the extreme poses and deformations required by the artistic direction.


Learn how to set up a solid animation pipeline, that can handle a huge amount of keyframe data. At the same time, provide a set of useful tools that artists can leverage to enhance productivity, both in terms of quality and speed.

Intended Audience

The intended audience for this talk consists of animators and animation technical directors. Although no prerequisite knowledge is strictly necessary a general understanding of animation pipelines and process would definitely be helpful.