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Location: Room 3016, West Hall
Date: Thursday, March 22
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Visual Arts
Vault Recording: Video
Audience Level: All
Developing a game featuring both Mario and the Rabbids forced Ubisoft's team to face many challenges, such as merging to important IPs in a believable way, running on an engine born for 'The Division' and targeting the 'Nintendo Switch', a console that was completely unknown back when production started. The talk covers how Ubisoft improved their animation pipeline to overcome those challenges, presenting the tools they developed in order to unleash the creativity of their animators, providing them freedom to explore, experiment and prototype new ideas.
Attendees will learn the importance of a quick and effective iteration, which kinds of tools Ubisoft developed to allow technical directors and animators to work in an agile and efficient way, unleashing their creativity and reacting to co-development and external IPs holders’ feedback.
This talk is mainly targeted at animators and animation technical directors. Although no prerequisite knowledge is strictly necessary, a general understanding of animation pipelines and process would definitely be helpful, along with interest in key frame animation techniques.