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Richard Oud (Lead Animator, Guerrilla Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Animation Bootcamp
Vault Recording: TBD
After more then a decade of making first person shooters, Guerrilla Games has undertaken the task to create an open-world action RPG in the form of 'Horizon Zero Dawn'. Richard was responsible for setting the style and fleshing out one of the game's greatest spectacles: the machines. This talk will discuss what it took for the team to create these beasts from scratch, and explain the process from pre-production and prototyping, all the way to the final polish of the characters, reference, motion style, workflow, animation-tech, AI behavior, and polish will all be covered in-depth for attendees.
The talk will give the audience an insight into the challenges, workflow, and decisions that get made during the scope of such a large project, especially for a studio switching genres. It will paint a clear picture of the thought that gets put into making these machines, sharing tips and tricks that helped the team out during the production of 'Horizon Zero Dawn'.
This session will be interesting to a wide variety of developers, as it will cover a broad spectrum of the stages Guerrilla Games went through to create their final product, though it is particularly noteworthy for animators, production, art direction, and game design.