GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Bootcamp: Bringing Life to the Machines of 'Horizon Zero Dawn'


Richard Oud (Lead Animator, Guerrilla Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: TBD

After more then a decade of making first person shooters, Guerrilla Games has undertaken the task to create an open-world action RPG in the form of 'Horizon Zero Dawn'. Richard was responsible for setting the style and fleshing out one of the game's greatest spectacles: the machines. This talk will discuss what it took for the team to create these beasts from scratch, and explain the process from pre-production and prototyping, all the way to the final polish of the characters, reference, motion style, workflow, animation-tech, AI behavior, and polish will all be covered in-depth for attendees.


The talk will give the audience an insight into the challenges, workflow, and decisions that get made during the scope of such a large project, especially for a studio switching genres. It will paint a clear picture of the thought that gets put into making these machines, sharing tips and tricks that helped the team out during the production of 'Horizon Zero Dawn'.

Intended Audience

This session will be interesting to a wide variety of developers, as it will cover a broad spectrum of the stages Guerrilla Games went through to create their final product, though it is particularly noteworthy for animators, production, art direction, and game design.