View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Camilo Vanegas (3D Artist/Animator, Supergiant Games)
Location: Room 2010, West Hall
Date: Monday, March 19
Time: 2:10pm - 2:40pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Animation Bootcamp
Vault Recording: Video
As the only 3D artist and animator at Supergiant Games, Camilo Vanegas bears much of the responsibility of having to bring the studio’s colorful characters to life. In this talk, Camilo will discuss the technical and creative challenges of modeling and animating 3D characters in a small independent studio environment, and share his learnings from working on 'Pyre' and 'Transistor' as the sole 3D modeler and animator on both projects.
By attending this session, you will learn how to expand your skillset as a 3D modeler or animator working with small teams in the industry, build confidence with your first job out of school or a professional project, and gain a greater awareness of the pros and cons working as an artist/animator at a smaller studio.
3D artists and animators working for or considering working for smaller video game studios, students and new artists in the industry.