GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Bootcamp: From Red to Rukey: Building and Animating Characters in 'Transistor' and 'Pyre'

Speaker:

Camilo Vanegas (3D Artist/Animator, Supergiant Games)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: TBD

As the only 3D artist and animator at Supergiant Games, Camilo Vanegas bears much of the responsibility of having to bring the studio’s colorful characters to life. In this talk, Camilo will discuss the technical and creative challenges of modeling and animating 3D characters in a small independent studio environment, and share his learnings from working on 'Pyre' and 'Transistor' as the sole 3D modeler and animator on both projects.

Takeaway

By attending this session, you will learn how to expand your skillset as a 3D modeler or animator working with small teams in the industry, build confidence with your first job out of school or a professional project, and gain a greater awareness of the pros and cons working as an artist/animator at a smaller studio.

Intended Audience

3D artists and animators working for or considering working for smaller video game studios, students and new artists in the industry.