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Bruno Velasquez (Animation Director, Sony Interactive Entertainment)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Animation Bootcamp
Vault Recording: TBD
The challenge was set forth to breathe new life and new perspective into the character of Kratos from the 'God of War' franchise. Join this session as Bruno Velazquez, animation director on the project, explains the challenges and animation methods used to breathe new life into the hardened Spartan. The session will focus on how the character had to be evolved for a new audience and how the animation process was a key component in achieving that goal. Examples will include the approach to Sony's narrative process as well as how they reinvented Kratos fighting animation style.
The take away of this talk is to gain better insight into the animation process of the new 'God of War' project. The audience will have a better understanding of the techniques Sony employed to reinvent the character of Kratos and how they set out to show him in a new light.
This session is intended for animation team members, writers, combat designers, and anyone interested in the 'God of War' franchise. There are no prerequisites needed to enjoy the talk.