GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Speaker:

Bruno Velasquez (Animation Director, Sony Interactive Entertainment)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: TBD

The challenge was set forth to breathe new life and new perspective into the character of Kratos from the 'God of War' franchise. Join this session as Bruno Velazquez, animation director on the project, explains the challenges and animation methods used to breathe new life into the hardened Spartan. The session will focus on how the character had to be evolved for a new audience and how the animation process was a key component in achieving that goal. Examples will include the approach to Sony's narrative process as well as how they reinvented Kratos fighting animation style.

Takeaway

The take away of this talk is to gain better insight into the animation process of the new 'God of War' project. The audience will have a better understanding of the techniques Sony employed to reinvent the character of Kratos and how they set out to show him in a new light.

Intended Audience

This session is intended for animation team members, writers, combat designers, and anyone interested in the 'God of War' franchise. There are no prerequisites needed to enjoy the talk.