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Kyle Bunk (Animator, Firaxis Games)
Location: Room 2010, West Hall
Date: Monday, March 19
Time: 3:00pm - 3:30pm
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Tutorials: Animation Bootcamp
Vault Recording: Video
This presentation will show the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development. Kyle Bunk will go over a sprite animation from initial design to full animation and what principles to consider for your gameplay in between.
There are many methods of creating pixel art and the speaker hopes to inspire everyone to experiment with it, regardless of artistic background. Many game developers take it upon themselves to learn pixel art before delving into the world of independent games. This session will demonstrate a quick process that will be very beneficial to developers unfamiliar with this medium.
Anyone who has any interest in learning pixel art, whether you are an artist or programmer. This talk will be accessible to many disciplines in the game industry.