GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Animation Bootcamp: High Resolution Pixel Art and Animation


Kyle Bunk (Animator, Firaxis Games)

Location: Room 2010, West Hall

Date: Monday, March 19

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: Video

This presentation will show the process of creating high-resolution pixel art with fluid and appealing motion for the purposes of game development. Kyle Bunk will go over a sprite animation from initial design to full animation and what principles to consider for your gameplay in between.


There are many methods of creating pixel art and the speaker hopes to inspire everyone to experiment with it, regardless of artistic background. Many game developers take it upon themselves to learn pixel art before delving into the world of independent games. This session will demonstrate a quick process that will be very beneficial to developers unfamiliar with this medium.

Intended Audience

Anyone who has any interest in learning pixel art, whether you are an artist or programmer. This talk will be accessible to many disciplines in the game industry.