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Animation Bootcamp: 'Middle-earth: Shadow of War': Creating Multi-Character Combat Animations


John Piel (Art Advanced Animator, Monolith Productions)

Camille Chu (Art Animation Lead, Monolith Productions)

Location: Room 2010, West Hall

Date: Monday, March 19

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Animation Bootcamp

Vault Recording: Video

'Middle-earth: Shadow of War' is an open world action role-playing game developed by Monolith Productions and released in 2017. Thousands of animations were created with love and attention in support of this endeavor, and this talk will focus on one specific area, taking down Orcs. In this session, members of the Monolith animation team will walk through high-level philosophies of the studio, some of the challenges encountered on the project and discuss the process of crafting a multi-character combat kill in the Monolith animation pipeline from start to finish.


Insight into the animation process for supporting AAA quality bipedal combat animations through a motion capture pipeline.

Intended Audience

Animators, tech artists, developers and students.