GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Animation Bootcamp

Speakers:
Pass Types: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Visual Arts
Format: Tutorial
Audience Level: All
Recording: TBD

Skilled video game animators wield a unique blend of art, design and technical prowess to get the job done, and the Animation Bootcamp is at the forefront of sharing the relevant knowledge with developers everywhere. Bringing together a group of experienced and specialized animation experts across AAA and Indie, this tutorial is a day-long gathering to rally developers from all over the industry, with a focus on deeper discussions into the needs of strong character performances and player communication. The day will go through all facets of animation expertise: "traditional" focused talks on animation process, but also technical achievements, bite-sized tips and tricks, insight into animation culture, and how to best apply all that knowledge to game development. Through various tools and disciplines, this tutorial will show how the unique constraints and demands of game creation, are creating the need for not just great animators, but great game developers.

Takeaway

Attendees will leave with all manner of new ideas on what game animation is capable of; be it tips about leveling up their animation fundamentals, new tech and processes for implementing their work in game, or how best to work with and understand game design, anything that animation comes in contact with during game development will be shown in a new light.

Intended Audience

Animation and tech enthusiasts specifically interested in what animation has to offer in regards to character performance, emotion, culture, action, and gameplay.