GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Art Direction Bootcamp: Artistry in a New Medium: 'Lone Echo' and the Magic of VR

Speaker:

Nathan Phail-Liff (Art Director, Ready at Dawn)

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Vault Recording: TBD

VR as a medium represents a pretty large shift in both game development as well as artistic production practices. Going from AAA consoles to creating Lone Echo, now viewed as a landmark title in the new medium, required letting go of a lot of previously held beliefs, making a lot of mistakes, and ultimately leaning into the things that are so powerful and unique about VR. From achieving a high degree of player presence and immersion, gearing artistic design towards putting comfort at the forefront, and pushing the expectations of visual fidelity under daunting performance targets, Nathan will touch on a number of the challenges and lessons learned through the process, as well as what he found so exciting about the medium, from both from an artistic and creative standpoint.

Takeaway

Best practices and production proven discoveries of what it takes to create state of the art virtual reality games.

Intended Audience

Developers interested in the exciting potential of VR and the challenges of adapting to the medium, particularly from an Art, Design, and Creative perspective.