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Art Direction Bootcamp: "The Distributed Art Direction of 'Edith Finch' " & "Visual Language of 'Electronauts': An Immersive Sound Based VR Experience"

Speakers:

Chelsea Hash (Technical Art Lead, Giant Sparrow)

Justin Coury (Lead Artist, Survios)

Location: Room 20, North Hall

Date: Monday, March 19

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: Visual Arts

Format: Tutorial

Tutorials: Art Direction Bootcamp

Vault Recording: Video

The Distributed Art Direction of Edith Finch (Chelsea Hash, Giant Sparrow)
'What Remains of Edith Finch' had no art director, or it should be said it had no “one” art director. In what may have been the most appropriate fashion the strange fiction of the Finch Family was brought to life by the eclectic family of developers that passed through the doors of Giant Sparrow during its 4 years of development. This talk outlines the key directional breakthroughs, and how they were brought about by members of the team, forming the final "single auteur" aesthetic of the "triple I" game. Like a family, there were disagreements both long and brooding, and bright and fiery. With each persons taking up an oar for direction they dedicated a part of themselves to the final product. The contrast between the bits of people's hearts and the rough edges that couldn’t be sanded down are a part of the final product for which the Giant Sparrow team is glad they shared the load of Art Director.

Visual Language of 'Electronauts': An Immersive Sound Based VR Experience (Justin Coury, Survios)
Justin Coury, Lead Artist at Survios, shares how they developed a visual language to embody the immersive sound based experience in the VR music creation tool, 'Electronauts'. From futuristic environments to character design and intuitive instruments, Coury will discuss how immersive VR can be otherworldly and intuitive at once. He'll share many of the design challenges that helped bring the 'Electronauts' world to life and how the team made visual decisions to complement the Music Reality Engine to give every user the power of personal expression through music.

Takeaway

The Distributed Art Direction of Edith Finch (Chelsea Hash, Giant Sparrow)
The audience will come away with an understanding of how major decisions can be spearheaded by individual team members in a flat hierarchy, without compromising on the final intended vision.

Visual Language of 'Electronauts': An Immersive Sound Based VR Experience (Justin Coury, Survios)
Immersive VR can be otherworldly and intuitive at once. Justin Coury will share how the Survios art team developed the visual language of 'Electronauts' for the Music Reality Engine that makes every user feel like they can touch the stars.

Intended Audience

The Distributed Art Direction of Edith Finch (Chelsea Hash, Giant Sparrow)
Creative directors and art leads of small teams, or art directors of large teams looking for case studies on developing more buy in and problem solving from their developers

Visual Language of 'Electronauts': An Immersive Sound Based VR Experience (Justin Coury, Survios)
This talk is aimed to traditional game developers who want to learn more about immersive entertainment, and VR developers of all levels. Supporting visuals will be provided.