GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Art Direction for AAA UI

Speakers:

Omer Younas (Lead Graphic Designer / UI Artist, DICE LA)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Visual Arts

Format: Session

Vault Recording: TBD

Audience Level: All

The UI Art Direction of your games play a pivotal role for players. Understanding how cognitive processes influence visual direction is fundamental to creating engaging and cohesive presentation for your players. This deep dive will remove the guess work involved in creating consistent, engaging UI art using relevant theory, best practices along with game engine knowledge to drive coherent presentations from concept through to release.

Takeaway

Viewers will gain a deep understanding of the core pillars of UI Art Direction for AAA development and the importance of cognitive design; through theory and practice. The speaker will share design techniques in: typography, iconography, color theory, composition and motion to define the identity and visual direction of a cohesive product. Effective cognitive design can help to drive non-UI aspects, such as VFX, animation and marketing.

Intended Audience

Artists, designers, and directors wanting to know where to start with UI or are learning an area not often covered in depth. Basic understanding of art, graphic design, and UI design is recommended.