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Artist Workflow Improved: Digital Content Creation Tools Roundtripping & Worldbuilding (Presented by Unity Technologies)

Sponsor Speakers:

Mike Wuetherick (Producer, Made with Unity, Unity Technologies)

Gabriel Williams (Probuilder, Unity Technologies)

Location: Room 3022, West Hall

Date: Tuesday, March 20

Time: 1:20pm - 2:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Tutorials: N/A

Vault Recording: Video

Audience Level: All

A talk about Unity's new world building tools and how they can help level designers and artists create playable environments rapidly. Also using a real world use case, we will discuss how our collaboration with Autodesk is improving the workflow between Maya and Unity for modeling and animation.

Takeaway

A talk about Unity's new world building tools and how they can help level designers and artists create playable environments rapidly. Also using a real world use case, we will discuss how our collaboration with Autodesk is improving the workflow between Maya and Unity for modeling and animation.

Intended Audience

Aimed at creators with some basic knowledge of the Unity editor and content creation software (modeling and/or animation).