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Location: Room 2000, West Hall
Date: Wednesday, March 21
Time: 11:00am - 12:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!
Format: Sponsored Session
Vault Recording: Not Recorded
Audience Level: All
The latest advances in mobile hardware performance has brought new capabilities for high-fidelity and compelling games. With the mobile game market’s notable growth worldwide and increasing demand for AAA games; creating performant, visually-stunning content has never been so important.
In this in-depth session, Arm and Nordeus will explain how attendees can profile their game using the Arm tools, alongside identifying and resolving pipeline bottlenecks with targeted optimization (e.g. shaders).
Using “Spellsouls: Duel of Legends” as a case study, this session will look at how to optimize the rendering pipeline and budget for efficient post-processing effects such as bloom at high FPS.
Attendees will learn some of the best optimization tools and techniques to detect and overcome bottlenecks, maximize performance as well as propel the visual-fidelity of your games forward. Using practical examples, it will cover the necessary steps developers should take to include their desired post-processing effects such as bloom.
This talk is aimed at game developers, graphics engineers, rendering programmers, performance analysts and technical artists. It will provide information that can be applied by those at all levels of experience.