View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Richard Ludlow (Audio Director, Hexany Audio)
Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!
Topic: Audio, Production & Team Management
Vault Recording: TBD
Audience Level: All
In this highly practical session, Richard will explore his studio's methods of audio file naming and asset tracking. This is a very niche session that will deep dive into the relevant issue of asset management chaos and offer solutions for keeping track of the status, progress, and billing of thousands of audio assets in a game. Richard will show his studio's Google Sheet tracking system including custom functions, conditional formatting, and also how you can use the Google API to integrate directly with Wwise to track asset information from the game directly and automatically.
Attendees will walk away with new ideas for file naming and audio asset tracking by seeing how one studio has chosen to handle asset management for music, sound effects, and voice over. It will show the great features available in Google Sheets and how Sheets can interface directly with Wwise.
Targeted at composers and sound designers freelancing or in-house in the game world, this talk is relevant for those working in both the AAA and indie spaces. Developers interested in audio asset management will also find this session extremely illuminating and informative.