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Audio Asset Management Tips and Tricks


Richard Ludlow (Audio Director, Hexany Audio)

Location: Room 3006, West Hall

Date: Thursday, March 22

Time: 2:00pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio, Production & Team Management

Format: Session

Vault Recording: Video

Audience Level: All

In this highly practical session, Richard will explore his studio's methods of audio file naming and asset tracking. This is a very niche session that will deep dive into the relevant issue of asset management chaos and offer solutions for keeping track of the status, progress, and billing of thousands of audio assets in a game. Richard will show his studio's Google Sheet tracking system including custom functions, conditional formatting, and also how you can use the Google API to integrate directly with Wwise to track asset information from the game directly and automatically.


Attendees will walk away with new ideas for file naming and audio asset tracking by seeing how one studio has chosen to handle asset management for music, sound effects, and voice over. It will show the great features available in Google Sheets and how Sheets can interface directly with Wwise.

Intended Audience

Targeted at composers and sound designers freelancing or in-house in the game world, this talk is relevant for those working in both the AAA and indie spaces. Developers interested in audio asset management will also find this session extremely illuminating and informative.