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Victoria Dorn (Associate Software Engineer, Sony Playstation)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!
Tutorials: Audio Bootcamp XVII
Vault Recording: TBD
There seems to be more and more job postings for sound designers or composers which require (or would “desire”) applicants to have some sort of programming knowledge. At the same time, there is also a pretty big need for more audio programmers in the game industry. So, what do you do? Learn. Composers and programmers are all here, and maybe have interests in both fields to some extent. So come take advantage of these interests and learn from one another to make game audio the best ever.
This talk will help sound designers/composers get a jump start on this whole “coding” thing and relate the art of composing and sound designing to the art of programming. Maybe you’re a programmer and you like audio stuff? Or you’re a composer/sound designer who want to increase their job prospects? This session will have stuff for you all! There will be resources, examples, and cake/cat pictures.
Sound designers/composers and programmers interested in audio.