GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Bootcamp XVII: Programming Composers and Composing Programmers

Speaker:

Victoria Dorn (Associate Software Engineer, Sony Playstation)

Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Tutorial

Tutorials: Audio Bootcamp XVII

Vault Recording: TBD

There seems to be more and more job postings for sound designers or composers which require (or would “desire”) applicants to have some sort of programming knowledge. At the same time, there is also a pretty big need for more audio programmers in the game industry. So, what do you do? Learn. Composers and programmers are all here, and maybe have interests in both fields to some extent. So come take advantage of these interests and learn from one another to make game audio the best ever.

Takeaway

This talk will help sound designers/composers get a jump start on this whole “coding” thing and relate the art of composing and sound designing to the art of programming. Maybe you’re a programmer and you like audio stuff? Or you’re a composer/sound designer who want to increase their job prospects? This session will have stuff for you all! There will be resources, examples, and cake/cat pictures.

Intended Audience

Sound designers/composers and programmers interested in audio.