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Amanda Rose Smith (Audio Engineer, Dialogue Recordist, and Editor, Independent)
Pass Type: All Access, GDC Conference + Summits, GDC Summits, Audio Conference + Tutorial - Get your pass now!
Tutorials: Audio Bootcamp XVII
Vault Recording: TBD
This session will summarize techniques for making quality dialogue in games in an efficient way, from the recording process to the editing and mastering stages. The speakers will discuss topics such as using different microphones to simulate different environments (close up LDC, long range shotgun), recording techniques to minimize the tedium of file labeling and organization, getting performances that make sense in the non-linear game environment (script formatting and directing techniques) and mastering perceptual loudness to ensure that characters who are existing in the same scenes sound the same in terms of loudness and proximity.
The takeaway will be an overview of how to create realistic dialogue in your overall game audio world, in an efficient way.
People who are familiar with game audio in general, who have perhaps done a lot of sound design, but haven't worked in dialogue specifically, who are either looking to start working in the dialogue field or who are now overseeing people doing dialogue recording.