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Autodesk and Unity: Better Interop for Collaborative Game Development (Presented by Autodesk)

Sponsor Speakers:

Laurence Cymet (Product Manager, Autodesk)

Ans Beaulieu (Sr. Technical Product Manager, Unity Technologies)

Location: Room 2024, West Hall

Date: Tuesday, March 20

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: All

Making great games is hard enough without worrying about building custom pipelines or fighting with your tools. Last fall, at Unite Austin 2017, Unity and Autodesk announced a collaborative partnership to build more connected workflows between Autodesk 3D tools and the Unity engine. In this session, Autodesk and Unity will give an update on that relationship, what new work has been done to improve the interop between our tools and share a sneak peek at what we’re exploring for the future.


Any game developer or artist who works on either side of a 3dsMax / Maya / Unity workflow can benefit from learning about the latest updates we are working on to make it easier for artists to get great looking 3D content into the Unity engine.

Intended Audience

Any game developer using Unity and Autodesk 3D tools like 3ds Max or Maya to make their games.