GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Autodesk Keynote: 3D Tools, Pipelines, and the Future (Presented by Autodesk)

Sponsor Speakers:

TJ Galda (Sr. Product Manager, Autodesk)

Laurence Cymet (Product Manager, Autodesk)

James Pycock (Product Manager, Autodesk)

Laurent Gibert (Product Manager, Autodesk)

Location: Room 2024, West Hall

Date: Tuesday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Production & Team Management

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: All

Developer Day is a great place to come meet the Autodesk team and be part of the conversation. Autodesk will be sharing everything new from Autodesk - key updates to our 3D tools, new functionality for Shotgun in game production management, and new workflows between Autodesk 3D tools and Unity. Product leadership will share what Autdesk is working on to help prepare for the future in games.

Takeaway

Artists using 3ds Max or Maya, producers, and technical directors will gain an understanding of what is coming from Autodesk that can help with the creation of their next game. Plugin and tools developers will learn what is new and what to look forward to in the near future.

Intended Audience

3D artists, producers, technical directors, production managers, third party developers, and anybody who works closely with an art asset pipeline based around Autodesk 3D tools.