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Jan van Valburg (Technical Director, Activision)
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Production & Team Management
Vault Recording: TBD
Audience Level: All
The moment of launch for a 'Call of Duty' title is the organized culmination of hundreds of engineers and artists, and achieving a stable and high-quality result at the end of such a huge push is no small undertaking. This talk will recount the design and construction of proprietary tools used to keep performance and budgets under control which allowed Infinity Ward to gracefully ship 'Call of Duty: Infinite Warfare' in 2016.
How huge games like 'Call of Duty: Infinite Warfare' monitor the progression of code and assets in terms of functionality and performance. It will also outline anecdotes about considerations for custom built studio services.
This talk is beneficial to tools engineers, engineering directors, producers/project managers, and executives. Knowledge of revision control and branching is helpful, but not required.