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Jan van Valburg (Technical Director, Activision)
Location: Room 2006, West Hall
Date: Thursday, March 22
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!
Topic: Programming, Production & Team Management
Vault Recording: Video
Audience Level: All
The moment of launch for a 'Call of Duty' title is the organized culmination of hundreds of engineers and artists, and achieving a stable and high-quality result at the end of such a huge push is no small undertaking. To ensure the game's stability and performance, Activision utilizes a proprietary continuous integration system. This talk will outline how Activision's CI tooling works under the hood, and how it's different from other common solutions. It will also go into detail on various unique aspects of Call of Duty's tooling such as the performance and memory usage tracking, mitigation of intermittent/flaky errors, and how automated tests are run across hundreds of PCs and devkits.
You will learn about the inner workings of Call of Duty's automated building and testing tooling, it's various unique features, and how its ideas might be applied to your own projects.
This talk is beneficial to tools engineers, engineering directors, producers/project managers, and executives. Knowledge of revision control and continuous integration systems is helpful, but not required.