GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Been There Done That: Industry Veterans Share Experience and Advice

Speakers:

Kim McAuliffe (Founder, gamesto.love)

Miko Sharp (Senior Experience Designer, Microsoft, Pretty Smart Games)

Kathleen Sanders (Strategist, Wire Stone)

Renee Nejo (Adjunct Professor, Bellevue College)

Louise Smith (Art Director, Amazon)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Game Career Seminar, Design

Format: Session

Vault Recording: TBD

Audience Level: All

Are you new to the industry and looking for guidance from developers who have been down those roads before? This session is primarily geared toward game-makers just starting their careers, but applies to any industry folk facing tough situations, confidence issues, and feeling marginalized or directionless. This session will present a dynamic collection of microtalks from industry veterans covering a variety of roles and experiences. Each speaker will cover a unique topic drawn from their own experiences. Bring your questions, there will be plenty of time for Q&A at the end. You will leave excited by the opportunities in store, encouraged by stories you've heard, and armed with tools and knowledge to drive your own career success.

Takeaway

Attendees of this session will depart excited about the opportunities in store for them as they enter the game industry, encouraged by the stories of those who have already walked those same paths, and armed with the tools and knowledge to create and drive their own career success.

Intended Audience

The audience who will benefit most from attending "Been There, Done That" in 2018 are game-makers who have recently joined or are considering entering the game industry. There are no prerequisites. The topics covered will be relevant to everyone.