GDC + [email protected] 2018 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.

Beyond Bots: Making Machine Learning Accessible and Useful

Summit Speakers:

Wolff Dobson (Developer Programs Engineer, Google)

Joe Booth (Founder, Vidya Gamer, LLC)

Danny Lange (Vice President of AI and Machine Learning, Unity Technologies)

Location: Room 2002, West Hall

Date: Monday, March 19

Time: 11:20am - 12:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: AI Summit

Format: Session

Vault Recording: Video

Audience Level: Intermediate

Recent advances in mathematics, computation, and data are radically redefining what is possible with machine learning (ML). These new techniques have made ML not only more tractable, but broadened the potential uses for it in game production and beyond! This session covers a variety of the very latest aspects of machine learning as applied to games. You will learn how you will use reinforcement learning in game scenarios, how machine learning will help you create art and music, how ML will help you build convincing agents in your game, and how techniques from game AI can be used in the real world.


The attendee will learn many of the potential uses that machine learning has in game development and have concrete examples of how these techniques can be applied to their own games.