View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Julian Berteling (Senior AI Programmer, Guerrilla Games)
Location: Room 2002, West Hall
Date: Monday, March 19
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: AI Summit
Vault Recording: Video
Audience Level: Intermediate
Having established AI tech in your studio is great… until your next game adds demands well over and above what your existing systems were designed to handle. This session describes the changes that Guerilla made to switch from having to support a single human enemy in closed corridor spaces to a game with more than 25 wildly different characters in a large open world. Specifically, the lecture explains how they changed the navigation and animation systems that made the characters in 'Horizon Zero Dawn' move realistically. Additionally, this session will detail how these changes impacted Guerilla's workflow throughout the project.
Attendees will learn ways of dealing with an expanding scope of AI, either throughout a single title’s production or when moving to a new title. Additionally, attendees will understand concrete methods for dealing with navigation, movement, and animation for open world titles with many, widely varied agents.