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Beyond Procedural Horizons: Exploring Different Uses of Procedural Content Generation

Summit Speakers:

Emily Short (Character Engine Product Manager, Spirit AI)

Rich Vreeland (Sound Artist, Disasterpeace)

Innes McKendrick (Lead Programmer, Hello Games)

Location: Room 2002, West Hall

Date: Tuesday, March 20

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!

Topic: AI Summit

Format: Session

Vault Recording: Video

Procedural content generation can (ironically) take many different forms. In this session, 4 speakers will touch on different uses of PCG that can expand your games. Emily Short (Versu, SpiritAI) describes her battles with dialogue generation. Loren Schmidt (Star Guard, Strawberry Cubes) explains the creation of simulationist cities growing to suit their environment. Hello Games’ Innes McKendrick will discuss why and how they changed the systems of No Man’s Sky after launch. Finally Rich "Disasterpeace" Vreeland (Hyper Light Drifter, Mini Metro, Fez) presents the procedural audio approach in Mini Metro that led to the game winning the IGF Excellence in Audio award in 2016.

Takeaway

Attendees will see non-traditional uses of procedural content generation in games and get ideas for how procedural techniques can be powerful additions in their own projects.