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Dylan Mayo (Game Design Manager, The Pokemon Company)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Board Game Design Day
Vault Recording: TBD
When making trading card/collectible object games you need to balance the cost to play vs. the power of those objects, aka your "power curve". But how that curve looks is very different, based on your game. In this talk, veteran designer Dylan Mayo ('The Spoils', 'Magic', 'Pokemon') will set some base truths and contrast the curves of some of the biggest games in the space, including 'Magic', 'Pokemon', 'Hearthstone', 'The Spoils' and 'Clash Royale'. He'll discuss the concept of "proportional distance off the curve" and how to apply those findings to your own games.
This talk will deal specifically with how your mechanics in trading card or object games inform your game's unique power curve, and how to balance within that.
The audience is those interested in making physical games such as trading card games and online CCG titles, although there may be wider takeaways for anyone who uses similar mechanics in board or video games.