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Randy Hoyt (Game Producer, Foxtrot Games)
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Board Game Design Day
Vault Recording: TBD
Audience Level: All
User experience is often associated with digital products, but it is just as much a part of non-digital products like board games. In this talk, Foxtrot Games producer Randy Hoyt explores the many details that board game publishers and producers consider when turning solid game prototypes into great product experiences. Mechanisms are refined so the game delivers its promised experience consistently. Themes may be changed to create better harmony with the mechanisms. Components and artwork are tested iteratively for their impact on usability and for the emotions they produce. Graphic design decisions make rulesets easier for players to learn, remember, and enforce. Come hear Randy share details from his work on award-winning games like 'Lanterns: The Harvest Festival' and 'World's Fair 1893', as well as examples from other notable games.
Attendees will learn the specific details that game producers consider to shape the player's experience. They will learn techniques to improve how players interact with and experience their game prototypes, and they will gain insight into the process of working with a board game publisher.
Game designers making physical prototypes (whether for tabletop or digital games), as well as board game designers interested in either self-publishing or working with a traditional publisher.