GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Board Game Design Day: 'Mansions of Madness' 2nd Edition: Postmortem of an App-Integrated Board Game

Speaker:
Pass Types: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Design
Format: Tutorial
Audience Level: All
Recording: TBD

The new edition of ‘Mansions of Madness’ combines the collaboration and camaraderie of a co-op board game with the complex branching narrative and hidden information of a digital RPG. Creating a game that could only exist as both a board game and an app while feeling as seamless as either of those on their own presented significant challenges. In this talk, Mansions scenario designer Andrew Fischer will share the conceptual knowledge the team learned while tackling this unique cross-genre of games and will detail the successes and failures in applying this knowledge to this game and its expansions.

Takeaway

Attendees will learn about the challenges involved in integrating digital and tabletop elements in the same system. They will also learn unique methods Fantasy Flight and other game companies use to overcome these challenges as seamlessly as possible in several different games of the type.

Intended Audience

This presentation is intended for systems designers of all experience levels, and anyone interested in what integrating tabletop games with digital games can bring to both genres.