View, browse and sort the ever-growing list of GDC sessions by time, pass type, track, and format. With GDC Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App. Sessions do fill up, so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
In order to best utilize Session Scheduler, please use the login credentials you've set up on this page as your login credentials on our GDC Mobile App. Your login credentials are the same as your registration login. You can download the app on iTunes or Google Play.
Andrew Fischer (Board and Card Game Manager, Fantasy Flight Games)
Location: Room 3020, West Hall
Date: Tuesday, March 20
Time: 10:00am - 11:00am
Pass Type: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Tutorials: Board Game Design Day
Vault Recording: Video
Audience Level: All
The new edition of ‘Mansions of Madness’ combines the collaboration and camaraderie of a co-op board game with the complex branching narrative and hidden information of a digital RPG. Creating a game that could only exist as both a board game and an app while feeling as seamless as either of those on their own presented significant challenges. In this talk, Mansions scenario designer Andrew Fischer will share the conceptual knowledge the team learned while tackling this unique cross-genre of games and will detail the successes and failures in applying this knowledge to this game and its expansions.
Attendees will learn about the challenges involved in integrating digital and tabletop elements in the same system. They will also learn unique methods Fantasy Flight and other game companies use to overcome these challenges as seamlessly as possible in several different games of the type.
This presentation is intended for systems designers of all experience levels, and anyone interested in what integrating tabletop games with digital games can bring to both genres.