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The new edition of ‘Mansions of Madness’ combines the collaboration and camaraderie of a co-op board game with the complex branching narrative and hidden information of a digital RPG. Creating a game that could only exist as both a board game and an app while feeling as seamless as either of those on their own presented significant challenges. In this talk, Mansions scenario designer Andrew Fischer will share the conceptual knowledge the team learned while tackling this unique cross-genre of games and will detail the successes and failures in applying this knowledge to this game and its expansions.
Attendees will learn about the challenges involved in integrating digital and tabletop elements in the same system. They will also learn unique methods Fantasy Flight and other game companies use to overcome these challenges as seamlessly as possible in several different games of the type.
This presentation is intended for systems designers of all experience levels, and anyone interested in what integrating tabletop games with digital games can bring to both genres.