GDC + VRDC@GDC 2018 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness

Speaker:
Pass Types: All Access, GDC Conference + Summits, GDC Summits - Get your pass now!
Topic: Design
Format: Tutorial
Recording: TBD

Randomness is not equal. There are a variety of flavors, including white, brown, and pink noise, input randomness, and output randomness. Because the impact of randomness is more visible in tabletop games, using the appropriate technique is critical to generate the desired player experience. This talk examines the different types of randomness, when each is applicable, and how to generate and use them in a board game context.

Takeaway

Attendees will learn about two different axes of randomness: the white-pink-brown spectrum of random frequencies, and the input-output spectrum of randomness on player decision-making, along with an understanding of when to use each, and different ways to generate them in the context of tabletop games.

Intended Audience

Game designers looking to fine-tune their design work and avoid pitfalls when trying to generate specific player experiences.