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Breaking In: How to Deal with Limbo and Proactively Wait


Brian Choi (3D Character Artist, InXile Entertainment)

Lindsay Peck (QA Training Lead, Riot Games)

Renzo Heredia (Composer, Sound Designer, Freelance)

Rosstin Murphy (Engineer, STRIVR)

Tina Kalinger (Producer, WildWorks)

Location: Career Theater, North Hall

Date: Wednesday, March 21

Time: 2:00pm - 3:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Educators Summit, Indie Games Summit - Get your pass now!

Topic: Career Development

Format: Session

Vault Recording: Not Recorded

Audience Level: All

Sometimes dreams take longer than expected. Let's talk about what you can do to actually break in when you're not the game developer you want to be right now. Whether it's been a little bit of time since university ended, or you're trying to make the jump from another industry, the panel will help you brainstorm and figure out what to do when you're proactively waiting to get your body through the door and make this a career.


Strategies, empathetic stories, solutions, and perspective on how to break-in, especially when things don't go as planned.

Intended Audience

This session is intended for students and recent graduates, professionals looking to make the complete switch to the games industry, military veterans or civil servants looking to get their bearings into the games industry and anyone else who is "in limbo" to break in.